// Use this for initialization void Start() { cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cm = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>(); cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>(); position = GameObject.FindGameObjectWithTag("legpoint"); v = this.transform.position; }
// Use this for initialization void Start() { L = false; R = false; PresKey = false; leftboost = 0.0f; rightboost = 0.0f; upboost = 0.0f; gravity = 0.07f; rot = 0.0f; check = 0.0f; cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cl = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); hl = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>(); }
void Start() { heallight = GameObject.FindGameObjectWithTag("effect").GetComponent <Renderer>(); gep = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cm = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>(); sccu = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>(); wc = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>(); cl = GameObject.Find("ColForStation").GetComponent <ColforLand>(); sb = GameObject.Find("SaveButton").GetComponent <SaveButton>(); sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>(); asct = GameObject.Find("AddOrSubCoinsText"); A = GameObject.FindGameObjectWithTag("legpoint"); v = this.transform.position; callwa = true; }
// Use this for initialization void Start() { L = false; R = false; PresKey = false; leftboost = 0.0f; rightboost = 0.0f; upboost = 0.0f; gravity = 4f * Rt; //0.07 rot = 0.0f; check = 0.0f; cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cl = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); hl = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>(); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); pb = GameObject.Find("PauseButton").GetComponent <PauseButton>(); StartTime = Time.realtimeSinceStartup; }
// Use this for initialization void Start() { cointrans = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Transform>(); coinrender = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Renderer>(); numberrender = GameObject.FindGameObjectWithTag("cointextuionlefttop").GetComponent <MeshRenderer>(); addsubnumberrender = GameObject.Find("AddOrSubCoinsText").GetComponent <MeshRenderer>(); gep = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cm = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>(); sb = GameObject.Find("SaveButton").GetComponent <SaveButton>(); asct = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>(); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); cl = GameObject.Find("ColForStation").GetComponent <ColforLand>(); A = GameObject.FindGameObjectWithTag("legpoint"); ewb = GameObject.Find("ExitWButton").GetComponent <ExitWButton>(); v = this.transform.position; coinrender.material.color = new Vector4(coinrender.material.color.r, coinrender.material.color.g, coinrender.material.color.b, 0f); numberrender.material.color = new Vector4(numberrender.material.color.r, numberrender.material.color.g, numberrender.material.color.b, 0f); addsubnumberrender.material.color = new Vector4(addsubnumberrender.material.color.r, addsubnumberrender.material.color.g, addsubnumberrender.material.color.b, 0f); totalcoins = 0; }