Пример #1
0
    // Use this for initialization
    void Start()
    {
        cdp      = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd       = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm       = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        cuolt    = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        position = GameObject.FindGameObjectWithTag("legpoint");

        v = this.transform.position;
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     L          = false;
     R          = false;
     PresKey    = false;
     leftboost  = 0.0f;
     rightboost = 0.0f;
     upboost    = 0.0f;
     gravity    = 0.07f;
     rot        = 0.0f;
     check      = 0.0f;
     cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
     cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
     hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
 }
Пример #3
0
    void Start()
    {
        heallight = GameObject.FindGameObjectWithTag("effect").GetComponent <Renderer>();
        gep       = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>();
        cdp       = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        sccu      = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
        wc        = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        cl        = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        sb        = GameObject.Find("SaveButton").GetComponent <SaveButton>();
        sctu      = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        asct      = GameObject.Find("AddOrSubCoinsText");
        A         = GameObject.FindGameObjectWithTag("legpoint");

        v      = this.transform.position;
        callwa = true;
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        L          = false;
        R          = false;
        PresKey    = false;
        leftboost  = 0.0f;
        rightboost = 0.0f;
        upboost    = 0.0f;
        gravity    = 4f * Rt; //0.07
        rot        = 0.0f;
        check      = 0.0f;
        cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
        cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
        pc         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
        pb         = GameObject.Find("PauseButton").GetComponent <PauseButton>();


        StartTime = Time.realtimeSinceStartup;
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        cointrans          = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Transform>();
        coinrender         = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Renderer>();
        numberrender       = GameObject.FindGameObjectWithTag("cointextuionlefttop").GetComponent <MeshRenderer>();
        addsubnumberrender = GameObject.Find("AddOrSubCoinsText").GetComponent <MeshRenderer>();
        gep  = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>();
        cdp  = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
        asct = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>();
        pc   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
        cl   = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        A    = GameObject.FindGameObjectWithTag("legpoint");
        ewb  = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
        v    = this.transform.position;

        coinrender.material.color         = new Vector4(coinrender.material.color.r, coinrender.material.color.g, coinrender.material.color.b, 0f);
        numberrender.material.color       = new Vector4(numberrender.material.color.r, numberrender.material.color.g, numberrender.material.color.b, 0f);
        addsubnumberrender.material.color = new Vector4(addsubnumberrender.material.color.r, addsubnumberrender.material.color.g, addsubnumberrender.material.color.b, 0f);

        totalcoins = 0;
    }