Пример #1
0
        public SkyMgr(StateManager stateMgr)
        {
            this.mStateMgr     = stateMgr;
            this.mCaelumSystem = new CaelumSystem(this.mStateMgr.Root, this.mStateMgr.SceneMgr, CaelumSystem.CaelumComponent.None);
            this.mListener     = new RootLstn(TypeLstn.FrameStarted, mCaelumSystem.FrameStarted);

            this.CreateSky(); this.AddListeners();
        }
Пример #2
0
        public SkyMgr(StateManager stateMgr)
        {
            this.mStateMgr = stateMgr;
            this.mCaelumSystem = new CaelumSystem(this.mStateMgr.Root, this.mStateMgr.SceneMgr, CaelumSystem.CaelumComponent.None);
            this.mListener = new RootLstn(TypeLstn.FrameStarted, mCaelumSystem.FrameStarted);

            this.CreateSky(); this.AddListeners();
        }
Пример #3
0
        private static void SetupCaelum(Viewport vp, RenderWindow wind)
        {
            cs = new CaelumSystem(_root, sceneMgr, CaelumSystem.CaelumComponent.Default);
            cs.AttachViewport(vp);
            wind.PreViewportUpdate += new RenderTargetListener.PreViewportUpdateHandler(wind_PreViewportUpdate);

            cs.EnsureSingleShadowSource = false;
            cs.EnsureSingleLightSource = true;

            cs.ManageSceneFog = true;
            cs.SceneFogDensityMultiplier = 0.0001f; // or some other small value.

            cs.TimeScale = 1000;

            cs.ObserverLatitude = 0;
            cs.ObserverLongitude = 0;

            cs.Sun.SpecularMultiplier = new ColourValue(.5f, .5f, .5f, 1f);
            cs.Sun.DiffuseMultiplier = new ColourValue(1, 1, 1, .5f);

            //    cs.GroundFog

            cs.JulianDay = 18;

            var d = cs.GetUniversalClock();
        }