public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return(false);
            }

            if (obj == this)
            {
                return(true);
            }

            return(obj is SubscriptionPhase other &&
                   ((Uid == null && other.Uid == null) || (Uid?.Equals(other.Uid) == true)) &&
                   ((Cadence == null && other.Cadence == null) || (Cadence?.Equals(other.Cadence) == true)) &&
                   ((Periods == null && other.Periods == null) || (Periods?.Equals(other.Periods) == true)) &&
                   ((RecurringPriceMoney == null && other.RecurringPriceMoney == null) || (RecurringPriceMoney?.Equals(other.RecurringPriceMoney) == true)) &&
                   ((Ordinal == null && other.Ordinal == null) || (Ordinal?.Equals(other.Ordinal) == true)));
        }
Пример #2
0
        /// <summary>
        /// Returns true if StreamSet instances are equal
        /// </summary>
        /// <param name="other">Instance of StreamSet to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(StreamSet other)
        {
            if (ReferenceEquals(null, other))
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Time == other.Time ||
                     Time != null &&
                     Time.Equals(other.Time)
                     ) &&
                 (
                     Distance == other.Distance ||
                     Distance != null &&
                     Distance.Equals(other.Distance)
                 ) &&
                 (
                     Latlng == other.Latlng ||
                     Latlng != null &&
                     Latlng.Equals(other.Latlng)
                 ) &&
                 (
                     Altitude == other.Altitude ||
                     Altitude != null &&
                     Altitude.Equals(other.Altitude)
                 ) &&
                 (
                     VelocitySmooth == other.VelocitySmooth ||
                     VelocitySmooth != null &&
                     VelocitySmooth.Equals(other.VelocitySmooth)
                 ) &&
                 (
                     Heartrate == other.Heartrate ||
                     Heartrate != null &&
                     Heartrate.Equals(other.Heartrate)
                 ) &&
                 (
                     Cadence == other.Cadence ||
                     Cadence != null &&
                     Cadence.Equals(other.Cadence)
                 ) &&
                 (
                     Watts == other.Watts ||
                     Watts != null &&
                     Watts.Equals(other.Watts)
                 ) &&
                 (
                     Temp == other.Temp ||
                     Temp != null &&
                     Temp.Equals(other.Temp)
                 ) &&
                 (
                     Moving == other.Moving ||
                     Moving != null &&
                     Moving.Equals(other.Moving)
                 ) &&
                 (
                     GradeSmooth == other.GradeSmooth ||
                     GradeSmooth != null &&
                     GradeSmooth.Equals(other.GradeSmooth)
                 ));
        }