Пример #1
0
 // Use this for initialization
 void Start()
 {
     if ((pawn = GetComponentInParent<SoldierPawn> ()) != null) {
         team = pawn.team;
     } else if ((cadaver = GetComponentInParent<Cadaver>()) != null) {
         team = cadaver.team;
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     if ((pawn = GetComponentInParent <SoldierPawn> ()) != null)
     {
         team = pawn.team;
     }
     else if ((cadaver = GetComponentInParent <Cadaver>()) != null)
     {
         team = cadaver.team;
     }
 }