// Use this for initialization void Start() { if ((pawn = GetComponentInParent<SoldierPawn> ()) != null) { team = pawn.team; } else if ((cadaver = GetComponentInParent<Cadaver>()) != null) { team = cadaver.team; } }
// Use this for initialization void Start() { if ((pawn = GetComponentInParent <SoldierPawn> ()) != null) { team = pawn.team; } else if ((cadaver = GetComponentInParent <Cadaver>()) != null) { team = cadaver.team; } }