Пример #1
0
 protected override void BeginUpdatingFrame(NetworkConnectionDelta connectionDelta)
 {
     base.BeginUpdatingFrame(connectionDelta);
     // Messages for hierarchies need to be sent from root to leaf to ensure
     // that Canvas construction on the other end happens in the correct order.
     CachedParentTransform?.OnFrameCompleted(connectionDelta);
 }
Пример #2
0
        /// <summary>
        /// Returns true if the provided connection should receive a transform update, otherwise false
        /// </summary>
        /// <param name="connection">network connection to potentially send transform update</param>
        /// <returns>True if the provided connection should receive a transform update, otherwise false</returns>
        public bool ShouldSendTransformInHierarchy(INetworkConnection connection)
        {
            if (isParentTransformReportingFlagValid)
            {
                StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(PerformanceComponentName, "ShouldSendTransformInHierarchy.UsedCache");
                return(cachedParentTransformReportingFlag);
            }

            if (BlockedConnections.Contains(connection))
            {
                StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(PerformanceComponentName, "BlockedConnection");
                return(false);
            }

            if (IsHidden)
            {
                return(false);
            }

            if (CachedParentTransform != null)
            {
                cachedParentTransformReportingFlag  = CachedParentTransform.ShouldSendTransformInHierarchy(connection);
                isParentTransformReportingFlagValid = true;
                StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(PerformanceComponentName, "ShouldSendTransformInHierarchy.LookupParent");
                return(cachedParentTransformReportingFlag);
            }
            else
            {
                return(true);
            }
        }
Пример #3
0
        private void EnsureIDAndParentTransformInitialized()
        {
            if (!isIdInitialized)
            {
                transformBroadcaster = this;
                id = StateSynchronizationSceneManager.Instance.GetNewTransformId();

                StateSynchronizationSceneManager.Instance.AssignMirror(this.CachedGameObject, this.id);

                AttachTransformBroadcasterControllers();

                if (CachedParentTransform != null)
                {
                    CachedParentTransform.EnsureIDAndParentTransformInitialized();
                }

                isIdInitialized = true;
            }
        }
        /// <summary>
        /// Returns true if the provided endpoint should receive a transform update, otherwise false
        /// </summary>
        /// <param name="endpoint">network connection to potentially send transform update</param>
        /// <returns>True if the provided endpoint should receive a transform update, otherwise false</returns>
        public bool ShouldSendTransformInHierarchy(SocketEndpoint endpoint)
        {
            if (BlockedConnections.Contains(endpoint))
            {
                return(false);
            }

            if (IsHidden)
            {
                return(false);
            }

            if (CachedParentTransform != null)
            {
                return(CachedParentTransform.ShouldSendTransformInHierarchy(endpoint));
            }
            else
            {
                return(true);
            }
        }