public void update() { float time = Time.time; if ((time - last_update_time_) >= update_frequency_) { last_update_time_ = time; if (pool_ != null) { int index = UnityEngine.Random.Range(0, pool_.Count); if ((index >= 0) && (index < pool_.Count)) { CachedObjectInfo info = pool_[index]; if (info == null) { pool_.RemoveAt(index); } else { float num = Time.time - info.get_weight(); int max_shrink_count = (int)(num / worn_time_); if (max_shrink_count > 0) { int free_cache_count = info.get_free_cache_count(); if (free_cache_count <= 0) { pool_.RemoveAt(index); } else { max_shrink_count = (max_shrink_count <= free_cache_count) ? max_shrink_count : free_cache_count; info.shrink(max_shrink_count); } } } } } } }