Пример #1
0
        private async void Button_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                var file = await Package.Current.InstalledLocation.GetFileAsync($"{_stickers[index]}.tgs");

                var result = await file.CopyAsync(ApplicationData.Current.LocalFolder, file.Name, NameCollisionOption.ReplaceExisting);
            }
            catch { }

            using (var lottie = CachedAnimation.LoadFromFile(ApplicationData.Current.LocalFolder.Path + $"\\{_stickers[index]}.tgs", false, true, null))
            {
                Pic.Source = lottie.RenderSync(0, 256, 256);
            }

            //var player = new LottieView
            //{
            //    Width = 200,
            //    Height = 200,
            //    Source = new Uri($"ms-appdata://local/{_stickers[index]}.tgs")
            //};

            //Panel.Children.Add(player);

            //index = (index + 1) % _stickers.Length;
        }
Пример #2
0
        private IAnimation LoadFromFile(string path, bool cache)
        {
            if (cache)
            {
                return(CachedAnimation.LoadFromFile(path, true, _limitFps));
            }

            return(Animation.LoadFromFile(path));
        }
Пример #3
0
        private void Move(float elapseSeconds)
        {
            float h = Input.GetAxisRaw("Horizontal");
            float v = Input.GetAxisRaw("Vertical");

            CachedAnimation.SetFloat("H", h);
            CachedAnimation.SetFloat("V", v);
            if (Math.Abs(h) > Math.Abs(v))
            {
                collider(Vector2.right, Mathf.Sign(h), CachedTransform.position.y % 1, elapseSeconds);
            }
            else if (Math.Abs(v) > Math.Abs(h))
            {
                collider(Vector2.up, Mathf.Sign(v), CachedTransform.position.x % 1, elapseSeconds);
            }
        }
Пример #4
0
        private void OnUnloaded(object sender, RoutedEventArgs e)
        {
            Subscribe(false);

            _canvas.CreateResources -= OnCreateResources;
            _canvas.Draw            -= OnDraw;
            _canvas.Unloaded        -= OnUnloaded;
            _canvas.RemoveFromVisualTree();
            _canvas = null;

            Dispose();

            //_animation?.Dispose();
            _animation = null;
            _bitmap?.Dispose();
            _bitmap = null;
        }
Пример #5
0
        private void OnSourceChanged(string newValue, string oldValue)
        {
            var canvas = _canvas;

            if (canvas == null)
            {
                return;
            }

            if (newValue == null)
            {
                //canvas.Paused = true;
                //canvas.ResetElapsedTime();
                Subscribe(false);

                Dispose();
                return;
            }

            if (string.Equals(newValue, oldValue, StringComparison.OrdinalIgnoreCase) ||
                string.Equals(newValue, _source, StringComparison.OrdinalIgnoreCase))
            {
                return;
            }

            var animation = CachedAnimation.LoadFromFile(newValue, _isCachingEnabled, _limitFps, ColorReplacements);

            if (animation == null)
            {
                // The app can't access the file specified
                return;
            }

            _source    = newValue;
            _animation = animation;

            _animationIsCached   = !animation.ShouldCache;
            _animationFrameRate  = animation.FrameRate;
            _animationTotalFrame = animation.TotalFrame;

            _index = _isCachingEnabled ? 0 : _animationTotalFrame - 1;

            var update = TimeSpan.FromSeconds(_animation.Duration / _animation.TotalFrame);

            if (_limitFps && _animation.FrameRate >= 60)
            {
                update = TimeSpan.FromSeconds(update.TotalSeconds * 2);
            }

            //canvas.Paused = true;
            //canvas.ResetElapsedTime();
            //canvas.TargetElapsedTime = update > TimeSpan.Zero ? update : TimeSpan.MaxValue;

            if (AutoPlay || _shouldPlay)
            {
                _shouldPlay = false;
                Subscribe(true);
                //canvas.Paused = false;
            }
            else
            {
                Subscribe(false);

                // Invalidate to render the first frame
                Invalidate();
                _canvas.Invalidate();
            }
        }