public override void Respawn()
        {
            if (!IsServer || !IsDead())
            {
                return;
            }

            base.Respawn();
            StopMove();
            CacheNetTransform.Teleport(spawnPosition, CacheTransform.rotation);
        }
 protected override void EntityUpdate()
 {
     base.EntityUpdate();
     if (IsSummoned)
     {
         if (Summoner != null)
         {
             if (Vector3.Distance(CacheTransform.position, Summoner.CacheTransform.position) > GameInstance.maxFollowSummonerDistance)
             {
                 // Teleport to summoner if too far from summoner
                 CacheNetTransform.Teleport(Summoner.GetSummonPosition(), Summoner.GetSummonRotation());
             }
         }
         else
         {
             // Summoner disappear so destroy it
             UnSummon();
         }
     }
 }
Пример #3
0
 public override void Teleport(Vector3 position)
 {
     CacheNetTransform.Teleport(position + (Vector3.up * GROUND_BUFFER), Quaternion.Euler(0, CacheEntity.MovementTransform.eulerAngles.y, 0));
 }