private void AddToLog(C_Log logItem) { var db = UnityInstance.Resolve <IDbContextFactory>().GetNewDbContext; logItem.AsOf = DateTime.Now; db.C_Log.Add(logItem); db.SaveChanges(); }
private void LoadLog(XmlElement logXml, Guid locationGuid, List <C_Log> logs) { var log = new C_Log(); logs.Add(log); logXml.CopyAttributeValuesTo(log); log.ElectionGuid = _electionGuid; log.LocationGuid = locationGuid; //Db.C_Log.Add(log); }