Пример #1
0
    public void ReturnTowers()
    {
        for (int i = 0; i < gameObject.transform.childCount; i++)
        {
            Destroy(gameObject.transform.GetChild(i).gameObject);
        }

        float fSellWidthSize  = 0;
        float fSellHeightSize = 0;

        fSellWidthSize = gameObject.transform.parent.parent.parent.GetComponent <RectTransform>().rect.width *
                         (gameObject.transform.parent.parent.GetComponent <RectTransform>().anchorMax.x - gameObject.transform.parent.parent.GetComponent <RectTransform>().anchorMin.x) / 3.0f - 40.0f;
        fSellHeightSize = gameObject.transform.parent.parent.parent.GetComponent <RectTransform>().rect.height *
                          (gameObject.transform.parent.parent.GetComponent <RectTransform>().anchorMax.y - gameObject.transform.parent.parent.GetComponent <RectTransform>().anchorMin.y) / 3.0f - 40.0f;
        m_lygContent = gameObject.GetComponent <GridLayoutGroup>();


        m_lygContent.cellSize = new Vector2(fSellWidthSize, fSellHeightSize);
        nTowerCount           = m_cLoadCustomMapData.getTowerCount();

        gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(0.0f, fSellHeightSize * (float)nTowerCount);

        m_listTower = new List <int>();


        for (int i = 0; i < nTowerCount; i++)
        {
            m_listTower.Add(m_cLoadCustomMapData.getTowerSelected()[i]);
        }

        Sprite[] m_arTowerImage = Resources.LoadAll <Sprite>("TowerSelect");

        GameObject goImage = new GameObject();

        goImage.AddComponent <Image>();
        //goImage.AddComponent<CanvasRenderer>();

        for (int i = 0; i < nTowerCount; i++)
        {
            GameObject goTmpImage = Instantiate(goImage);
            goTmpImage.transform.SetParent(gameObject.transform);
            goTmpImage.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
            if (m_listTower[i] < 25)
            {
                goTmpImage.GetComponent <Image>().sprite = m_arTowerImage[m_listTower[i]];
            }
            else
            {
                goTmpImage.GetComponent <Image>().sprite = m_arTowerImage[24];
            }
        }
    }