public void load(C_PLAYER cPlayer, C_GAMECOIN cGameCooin, C_ENEMYWAVE cEnemyWave, GameObject goTowerHolder) { m_cPlayer = cPlayer; m_cGameCoin = cGameCooin; m_cEnemyWave = cEnemyWave; m_goTowerHolder = goTowerHolder; }
public void UpdateUi(C_PLAYER cPlayer, C_GAMECOIN cGameCoin, C_INPUT cInput) { m_txtGold.text = cPlayer.getGoid().ToString(); m_txtCoinCount.text = cPlayer.getCoin().ToString(); m_txtHealth.text = cPlayer.getHealth().ToString(); m_txtCoinName.text = cGameCoin.getCoinName(); m_txtCoinFlutuation.text = cGameCoin.getFlutuatuion().ToString() + "%"; m_txtCoinPrice.text = cGameCoin.getCoinPrice().ToString(); m_txtUpgradeTower.text = cInput.getUpgradePrice().ToString(); }
private void init() { m_cStageMgr = new C_STAGEMGR(); m_cPlayer = GameObject.Find("Player").GetComponent <C_PLAYER>(); m_QternCameraRotate = Camera.main.transform.rotation; m_goLoadData = GameObject.Find("LoadData"); m_cLoadData = m_goLoadData.GetComponent <C_LOADDATA>(); m_cGameCoin = m_cPlayer.gameObject.GetComponent <C_GAMECOIN>(); m_cPlayer.init(PlayerPrefs.GetInt("StartResource"), 0, 30); Debug.Log(PlayerPrefs.GetInt("coinPrice") + " " + PlayerPrefs.GetInt("StartResource") + " " + PlayerPrefs.GetFloat("difficultyHp")); m_cStageMgr.init(m_goMovingPoint, m_goPosibleTile, m_goImposibleTile, m_cPlayer, m_cLoadData.getLoadNode(), PlayerPrefs.GetFloat("difficultyHp")); m_cGameCoin.init(PlayerPrefs.GetInt("coinPrice")); m_cGameCoin.FlututionCoin((m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().getStageCount() + 1)); m_cUi = new C_UI(); m_cUi.init(); //m_cUi.UpdateUi(m_cPlayer, m_cGameCoin,m_cInput); m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().setPlayer(m_cPlayer); m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>().setDifficultyHp(PlayerPrefs.GetFloat("difficultyHp")); C_TOWERINFO.m_fUpgradeCount = 0; m_goMapHolder = GameObject.Find("MarsMaps"); m_goTowerHolder = new GameObject(); m_goTowerHolder.name = "TowerHolder"; m_goTowerHolder.transform.position = new Vector3(11.0f, 0.0f, 11.0f); m_cInput = GameObject.Find("UIEvent").GetComponent <C_INPUT>(); m_cInput.load(m_cPlayer, m_cGameCoin, m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>(), m_goTowerHolder); //m_cMyTowerProc = GameObject.Find("TowerCreater").GetComponent<C_MYTOWERPROC>(); m_cMyTowerProc = new C_MYTOWERPROC(); m_cMyTowerProc.init(); m_cSceneMgr = gameObject.GetComponent <C_SCENEMGR>(); m_cGameOver = GameObject.Find("MainUiCanvas").transform.GetChild(5).GetComponent <C_GAMEOVER>(); m_goQuestionBox = GameObject.Find("QuestionCanvas"); m_goQuestionBox.GetComponent <C_QUESTIONMESSAGEBOX>().CloseQuestionBox(); m_goEnemyHolder = GameObject.Find("EnemyHolder"); m_goMovingPointHolder = GameObject.Find("MovingPoints"); }
void Start() { m_cGameCoin = GameObject.Find("Player").GetComponent <C_GAMECOIN>(); m_goStartButton = GameObject.Find("StartHexagon"); for (int i = 0; i < m_arSuperMonster.Length; i++) { m_arSuperMonster[i].setPlayer(m_cPlayer); m_arSuperMonster[i].setEnemyWave(gameObject.GetComponent <C_ENEMYWAVE>()); } for (int i = 0; i < m_arBoss.Length; i++) { m_arBoss[i].GetComponent <C_MONSTERBOSS>().setPlayer(m_cPlayer); m_arBoss[i].GetComponent <C_MONSTERBOSS>().setEnemyWave(gameObject.GetComponent <C_ENEMYWAVE>()); } }