public void RegisterFlocker(C_Flock flocker) { if (flocker != null) { flocker.FlockGroup = this; Flockers.Add(flocker); } }
void OnTriggerEnter(Collider other) { C_Flock flocker = other.GetComponent <C_Flock> (); if (flocker != null) { flocker.OnEnterBoundary(this); } }
private void FishSpawned(C_Fish fish) { C_Flock flocker = fish.GetComponent <C_Flock> (); FlockGroups [0].RegisterFlocker(flocker); }