Пример #1
0
        private static C_CSPlayer GetClosestPlayer(C_CSPlayer local)
        {
            var        maxFov = fov.GetValue();
            C_CSPlayer target = new C_CSPlayer(IntPtr.Zero);

            var viewAngles = CEngineClient.Instance.GetViewAngles();
            var eyePos     = local.GetEyePos();

            for (int i = 1; i < CEngineClient.Instance.GetMaxClients(); i++)
            {
                var potentialTarget = new C_CSPlayer(i);
                if (!potentialTarget.IsValid() || potentialTarget.m_BaseAddress == local.m_BaseAddress)
                {
                    continue;
                }

                if (!potentialTarget.IsPlayer() || !potentialTarget.IsAlive() || potentialTarget.IsDormant() || !potentialTarget.IsEnemy())
                {
                    continue;
                }

                var targetBone = utils.GetEntityBone(potentialTarget, Bones.HEAD_0);
                var targetFov  = GetFov(viewAngles, utils.CalcAngle(eyePos, targetBone));
                if (targetFov > maxFov)
                {
                    continue;
                }

                maxFov = targetFov;
                target = potentialTarget;
            }

            return(target);
        }
Пример #2
0
        private static void PaintTraverse_AfterPaintTraverse(IntPtr pPanel, uint vguiPanel)
        {
            if (!(menu.Children[0] as GUIManager.ToggleMenu).IsToggled())
            {
                return;
            }

            for (int i = 1; i < CEngineClient.Instance.GetMaxClients(); i++)
            {
                if (i == CEngineClient.Instance.GetLocalPlayer())
                {
                    continue;
                }

                var pTarget = new C_CSPlayer(i);    //TODO: cache this to Array

                if (!pTarget.IsPlayer())
                {
                    continue;
                }

                if (!pTarget.IsAlive() || pTarget.IsDormant() || !pTarget.IsEnemy())
                {
                    continue;
                }

                var vOrigin = pTarget.GetOrigin();
                var vHead   = Utils.Utils.GetEntityBone(pTarget, Bones.HEAD_0);
                vHead.Z += 14;

                Vector3 vScreenOrigin = new Vector3(), vScreenHead = new Vector3();
                if (!Utils.Utils.WorldToScreen(vHead, ref vScreenHead) || !Utils.Utils.WorldToScreen(vOrigin, ref vScreenOrigin))
                {
                    continue;
                }

                var height = Math.Abs(vScreenHead.Y - vScreenOrigin.Y);
                var width  = height * 0.65f;
                Drawing.DrawOutlineRect((int)vScreenHead.X - (int)width / 2, (int)vScreenHead.Y, (int)width, (int)height, new Color(255, 255, 255, 255));
                Drawing.DrawText((int)vScreenOrigin.X, (int)vScreenOrigin.Y, pTarget.GetName(i), new Color(255, 255, 255), true);
            }
        }