void Start() { Screen.SetResolution(1280, 720, true); charsInRound = new int[] { 1, 1, 1, 1, 1, 4, 4, 4, 4, 4 }; spawner = GameObject.Find("Spawner").GetComponent <C_Spawner>(); foreach (Transform window in GameObject.Find("Window").transform) { NGUITools.SetActive(window.gameObject, false); } if (!SaveController.instance.newGame) { SaveController.instance.prepareLoadedLevel(); } else { boss = Instantiate(BossHolder.instance.boss, bossSpawnPoint, BossHolder.instance.boss.transform.rotation) as GameObject; } talentWindow.GetComponent <TalentWindow>().initialize(); bossC = boss.GetComponent <C_Boss>(); bossM = boss.GetComponent <M_Boss>(); Bottombar.instance.l_bossLabel.text = bossM.eName; InvokeRepeating("increaseGrudge", 5f, 5f); Invoke("startNextDefense", 1f); gameState = (int)GameState.PREPARATION; }
public override void showTooltip() { string tText = "[CF2945]" + eName + "[-]\n"; tText += "[E6E477]'" + eDescription + "'[-]\n"; tText += "Health: " + health + "\n"; tText += "Mana: " + mana + "\n"; tText += "Attack: " + attackPower + "\n"; tText += "Defense: " + defence + "\n"; tText += "Crit Chance: " + critChance + "%\n"; C_Boss boss = GetComponent <C_Boss>(); for (int i = 0; i < 5; i++) { if (boss.abilities[i] != null) { tText += "\n"; tText += boss.abilities[i].tooltipMessageMock(); } } UITooltip.ShowText(tText); }
// Use this for initialization void Start() { boss = GameObject.Find("C_backs").GetComponent <C_Boss> (); }
// Use this for initialization void Start() { boss = GameObject.Find ("C_backs").GetComponent<C_Boss> (); }