Пример #1
0
    // Update is called once per frame
    void Update()
    {
        gamemodetext.text = MakinVectors.mode.ToString();
        if (MakinVectors.mode == MakinVectors.GameMode.Operate)
        {
            operationtext.text = MakinVectors.operation.ToString();
        }
        else
        {
            operationtext.text = "";
        }

        if (MakinVectors.toggle == MakinVectors.Cartesian)
        {
            // Display "Cartesian"
            coordtext.text = "Cartesian";
            GRID.SetActive(true);
            SPHERICAL.SetActive(false);
            CYLINDRICAL.SetActive(false);
        }
        //else
        //	coordtext.text = "";

        if (MakinVectors.toggle == MakinVectors.Spherical)
        {
            // Display "Spherical"
            coordtext.text = "Spherical";
            GRID.SetActive(false);
            SPHERICAL.SetActive(true);
            CYLINDRICAL.SetActive(false);
        }
        //else
        //	coordtext.text = "";

        if (MakinVectors.toggle == MakinVectors.Cylindrical)
        {
            // Display "Cylindrical"
            coordtext.text = "Cylindrical";
            GRID.SetActive(false);
            SPHERICAL.SetActive(false);
            CYLINDRICAL.SetActive(true);
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        switch (coordType)
        {
        case CoordType.Cartesian:
            CARTESIAN.SetActive(true);
            SPHERICAL.SetActive(false);
            CYLINDRICAL.SetActive(false);
            break;

        case CoordType.Spherical:
            CARTESIAN.SetActive(false);
            SPHERICAL.SetActive(true);
            CYLINDRICAL.SetActive(false);
            break;

        case CoordType.Cylindrical:
            CARTESIAN.SetActive(false);
            SPHERICAL.SetActive(false);
            CYLINDRICAL.SetActive(true);
            break;
        }
    }