Пример #1
0
    private void PerformSmoothPlayerMovement()
    {
        //this method will smooth the player when is been pushed or moving
        float newX = Mathf.Lerp(rigidBody2D.velocity.x, 0f, CXMathFunctions.Map(moveDampingSpeed, 0f, 100f, 0f, 1f));

        rigidBody2D.velocity = new Vector2(newX, rigidBody2D.velocity.y);
    }
Пример #2
0
 private void PerformFloatToPlayerBehavior()
 {
     //this method will perform that this thing will float to the player
     if (CheckIfPlayerInRadius() && CheckIfPlayerIsNotFull())
     {
         PerformMoveToPlayer();
     }
     else if (!CXMathFunctions.CheckFloatInRange(rigidBody2D.velocity.x, -.5f, .5f))
     {
         float   newVelocityX = Mathf.Lerp(rigidBody2D.velocity.x, 0, CXMathFunctions.Map(itemDampSpeed, 0f, 100f, 0f, 1f));
         Vector2 newVelocity  = new Vector2(newVelocityX, rigidBody2D.velocity.y);
         rigidBody2D.velocity = newVelocity;
     }
 }
Пример #3
0
    private void PerformCameraZoomBehaviour()
    {
        bool pressed = false;

        //this method will perform the camera to zoom
        if (Input.GetKey(KeyCode.Equals))
        {
            //then zoom in
            thisCamera.orthographicSize -= currentZoomSpeed * Time.deltaTime;
            pressed = true;
        }
        if (Input.GetKey(KeyCode.Minus))
        {
            //then zoom out
            thisCamera.orthographicSize += currentZoomSpeed * Time.deltaTime;
            pressed = true;
        }
        //clamp in
        thisCamera.orthographicSize = Mathf.Clamp(thisCamera.orthographicSize, cameraZoom_min, cameraZoom_max);

        if (pressed)
        {
            StopAllCoroutines();
            cameraZoomValueDisplayText.enabled = true;
            cameraZoomValueDisplayText.color   = Color.white;
            cameraZoomValueDisplayText.text    = CXMathFunctions.Map(thisCamera.orthographicSize, cameraZoom_min, cameraZoom_max, 0f, 100f).ToString("0") + "%";
            currentZoomSpeed += zoomSpeedAddingSpeed * Time.deltaTime;
            currentZoomSpeed  = Mathf.Clamp(currentZoomSpeed, zoomSpeed_min, zoomSpeed_max);
        }
        else
        {
            StopAllCoroutines();
            StartCoroutine(TextDissapear(2f));
            currentZoomSpeed = zoomSpeed_min;
        }
    }