Пример #1
0
        public override void Initialize(IServiceProvider serviceProvider)
        {
            ServiceProvider = serviceProvider;

            Engine.Server     = ServiceProvider.GetRequiredService <IEngineServer>();
            Engine.Globals    = ServiceProvider.GetRequiredService <IGlobalVars>();
            Engine.FileSystem = ServiceProvider.GetRequiredService <IFileSystem>();
            Server.Game.Engine.Trace.EngineTrace = ServiceProvider.GetRequiredService <ITrace>();
            Engine.EntityDictionary     = ServiceProvider.GetRequiredService <IEntityDictionary>();
            Engine.EntityRegistry       = ServiceProvider.GetRequiredService <IEntityRegistry>();
            Engine.Entities             = ServiceProvider.GetRequiredService <IEngineEntities>();
            Engine.Sound                = ServiceProvider.GetRequiredService <ISoundSystem>();
            CVar.EngineCVar             = ServiceProvider.GetRequiredService <ICVar>();
            NetMessage.EngineNetworking = ServiceProvider.GetRequiredService <IEngineNetworking>();
            NetMessage.NetworkMessages  = ServiceProvider.GetRequiredService <INetworkMessages>();

            EntUtils.Initialize(ServiceProvider.GetRequiredService <IEntityDictionary>());

            SetupFileSystem();

            Globals.g_psv_gravity = CVar.GetCVar("sv_gravity");
            Globals.g_psv_aim     = CVar.GetCVar("sv_aim");
            Globals.g_footsteps   = CVar.GetCVar("mp_footsteps");

            //Set up our own entities
            var entities = EntityRegistryUtils.CollectEntityClasses(Assembly.GetExecutingAssembly());

            entities.ForEach(i => Engine.EntityRegistry.AddEntityClass(i));

            //Link messages now so it gets done
            LinkUserMessages();
        }
Пример #2
0
        public bool Init(
            IVoiceGameManagerHelper helper,
            int maxClients
            )
        {
            Helper     = helper;
            MaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
            Engine.Server.PrecacheModel("sprites/voiceicon.spr");

            // register voice_serverdebug if it hasn't been registered already
            if (CVar.GetCVar(VoiceServerDebug.Name) == null)
            {
                CVar.EngineCVar.Register(VoiceServerDebug);
            }

            if (CVar.GetCVar(ServerAllTalk.Name) == null)
            {
                CVar.EngineCVar.Register(ServerAllTalk);
            }

            return(true);
        }