void Awake()
 {
     Debug.Log("StartTest");
     m_ARRaycastManager = GetComponent <ARRaycastManager>();
     m_SessionOrigin    = GetComponent <ARSessionOrigin>();
     m_cv = CV_Controller_Object.GetComponent <CV_Controller>();
 }
 void Awake()
 {
     Debug.Log("StartTest");
     m_ARRaycastManager = GetComponent <ARRaycastManager>();
     m_SessionOrigin    = GetComponent <ARSessionOrigin>();
     m_cv = CV_Controller_Object.GetComponent <CV_Controller>();
     spawnedObjects[0] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f));
     spawnedObjects[1] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f));
     spawnedObjects[2] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f));
     spawnedObjects[3] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f));
 }