void Awake() { Debug.Log("StartTest"); m_ARRaycastManager = GetComponent <ARRaycastManager>(); m_SessionOrigin = GetComponent <ARSessionOrigin>(); m_cv = CV_Controller_Object.GetComponent <CV_Controller>(); }
void Awake() { Debug.Log("StartTest"); m_ARRaycastManager = GetComponent <ARRaycastManager>(); m_SessionOrigin = GetComponent <ARSessionOrigin>(); m_cv = CV_Controller_Object.GetComponent <CV_Controller>(); spawnedObjects[0] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); spawnedObjects[1] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); spawnedObjects[2] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); spawnedObjects[3] = Instantiate(m_PlacedPrefab, new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); }