protected new void Awake() { base.Awake(); office = new OfficeManager(gameStats.OfficeInitialSize, officeGenerator, officeStats); money = new MoneyManager(gameStats.InitialMoney); employees = new EmployeeManager(employeeGenerator, employeeStats); time = gameObject.GetComponent <TimeManager>(); cameraManager = gameObject.GetComponent <CameraManager>(); cvs = new CVManager(cvGenerationStats); if (FindObjectOfType <AudioManager>()) { FindObjectOfType <AudioManager>().SubscribeEvents(); } OnLoseGame += GameMetaManager.Employee.AllEmployeesByTheWindow; // TO DO INSTANCIACION DE PRUEBA // employees.CreateNewEmployee(office.DeskList[0]); }
// Use this for initialization void Start () { Jony = (GameObject.FindGameObjectWithTag ("Jony")).GetComponent<CharacterAnimator>(); Abery = GameObject.FindGameObjectWithTag ("Abery").GetComponent<CharacterAnimator>(); _extra_animator = GameObject.FindObjectOfType<ExtraAnimator> (); _scenario_text = GameObject.FindObjectOfType<ScenarioText> (); _view_camera = GameObject.FindObjectOfType<ChangeCamera> (); _camera_animator = GameObject.FindObjectOfType<CameraAnimator> (); _cv_reference = GameObject.FindObjectOfType<CVManager> (); _se_reference= GameObject.FindObjectOfType<SEManager> (); _start_count = GameObject.FindObjectOfType<StartCount> (); Style = new GUIStyle(); State = new GUIStyleState(); //CSVデータから、ルートごとに分けてテキストデータ等を読み込む var MasterTable = new CSVMasterTable(); MasterTable.Load(); foreach (var Master in MasterTable.All) { //一度データを取り出す。 Scenariodate data = new Scenariodate ( Master.Scenario, Master.WatchTime, (Route)Master.NextRoute, Master.JonyAnimation, Master.AberyAnimation, Master.JonyState, Master.AberyState, Master.CameraNumber,Master.CameraAnimation, Master.ExtraAnimation,Master.SEPetern); //ルートにあわせて保存 switch ((Route)Master.CurrentRoute) { case Route.Main: _Main.Add (data); break; case Route.A: _A.Add(data); break; case Route.B: _B.Add(data); break; case Route.C: _C.Add(data); break; } } // _A.Add(new Scenariodate("ENDTEXT",0,Route.Main)); //_B.Add(new Scenariodate("ENDTEXT",0,Route.Main)); //_C.Add(new Scenariodate("ENDTEXT",0,Route.Main)); _cv_reference.Init(); _next_route = Route.NULL; _do_skip_text = false; //UpdateScenerio (Route.Main); }