Пример #1
0
    private void QuadMapUpdate()
    {
        if (Input.GetMouseButtonDown(1))
        {
            _mouse_point = GetPointOnPlaneByMousePosition();

            if (_quad_map.IsEmpty())
            {
                _cube_obj = Instantiate(_cube_prefab);
                CUnit unit = new CUnit(_cube_obj, _mouse_point, _box_size_min, _box_size_max, CIdGen.Instance.GetNewId());
                _quad_map.InsertObject(unit);
            }

            else
            {
                _quad_map.DeleteObjectByMousePos(_mouse_point);
            }
        }

        if (Input.GetMouseButtonDown(2))
        {
            _mouse_point = GetPointOnPlaneByMousePosition();

            _cube_obj = Instantiate(_cube_prefab);
            CUnit unit = new CUnit(_cube_obj, _mouse_point, _box_size_min, _box_size_max, CIdGen.Instance.GetNewId());
            _quad_map.InsertObject(unit);
        }

        if (Input.GetMouseButtonDown(0) && !_is_dragging)
        {
            if (_quad_map.IsEmpty())
            {
                return;
            }

            _last_mouse_pos = GetPointOnPlaneByMousePosition();
            _quad_map.SelectObjects(_last_mouse_pos, _selected_objects);
            if (_selected_objects.Count == 0)
            {
                return;
            }
            _selected_object = (CUnit)_selected_objects[0];
            _selected_objects.Clear();

            _is_dragging = true;
        }

        if (Input.GetMouseButton(0))
        {
            if (_selected_object == null)
            {
                return;
            }

            _mouse_point = GetPointOnPlaneByMousePosition();
            Vector3 offset = _mouse_point - _last_mouse_pos;

            Bounds old_aabb = _selected_object.GetAABB();
            _selected_object.ChangeCenter(new Vector3(_selected_object.GetAABB().center.x + offset.x, 0, _selected_object.GetAABB().center.z + offset.z));
            _quad_map.ChangeTreeOnMove(old_aabb, _selected_object);
            _last_mouse_pos = GetPointOnPlaneByMousePosition();
        }

        if (Input.GetMouseButtonUp(0))
        {
            _is_dragging     = false;
            _selected_object = null;
        }
    }