public override string ToString() { s = (CUT)base.Tag; Binding myBinding = new Binding("result"); myBinding.Mode = BindingMode.TwoWay; myBinding.Source = s; txtres.SetBinding(TextBox.TextProperty, myBinding); Binding myBinding2 = new Binding("variable"); myBinding2.Mode = BindingMode.TwoWay; myBinding2.Source = s; txtvar.SetBinding(TextBox.TextProperty, myBinding2); Binding myBinding3 = new Binding("delimiter"); myBinding3.Mode = BindingMode.TwoWay; myBinding3.Source = s; txtdel.SetBinding(TextBox.TextProperty, myBinding3); Binding myBinding4 = new Binding("fieldspec"); myBinding4.Mode = BindingMode.TwoWay; myBinding4.Source = s; txtspec.SetBinding(TextBox.TextProperty, myBinding4); Binding descbinding = new Binding("Description"); descbinding.Mode = BindingMode.TwoWay; descbinding.Source = s; txtdesc.SetBinding(TextBox.TextProperty, descbinding); return base.ToString(); }
public void ArgumentBuilder_WithMultipleProjects_ThrowsException() { var instance = new CUT(); instance.SetProject(""); Assert.Throws <InvalidOperationException>(() => instance.SetProject("")); }
public void Validation_should_succeed_with_a_valid_object() { Assert.IsTrue(CUT.Validate(new TestViewModel { NotNull = "blah", NotZero = 1 }).IsValid); }
public void ArgumentBuilder_WithMultipleMatchers_Works() { var instance = new CUT(); instance.AddMatcher(""); instance.AddMatcher(""); // assertion is not throwing an exception }
public void ArgumentBuilder_WithMatcher_IsInvalid() { var instance = new CUT(); instance.AddMatcher(""); Assert.IsFalse(instance.IsValid()); instance.Inverted(); Assert.IsFalse(instance.IsValid()); Assert.Throws <InvalidOperationException>(() => instance.Build()); }
public void GetAllPlanTypes_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act PlanType[] output = CUT.GetAllPlanTypes().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(PlanType.Fixed); output.ShouldContain(PlanType.Variable); output.ShouldContain(PlanType.Indexed); }
public void GetAllCommodities_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act Commodity[] output = CUT.GetAllCommodities().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(Commodity.Electric); output.ShouldContain(Commodity.Gas); output.ShouldContain(Commodity.Solar); }
public void GetAllAccountClasses_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act AccountClass[] output = CUT.GetAllAccountClasses().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(AccountClass.Residential); output.ShouldContain(AccountClass.SmallCommercial); output.ShouldContain(AccountClass.LargeCommercial); }
public void ArgumentBuilder_WithOwnerAndProjectAndMatcher_IsValid() { var instance = new CUT(); instance.SetOwner(""); instance.SetProject(""); instance.AddMatcher(""); Assert.IsTrue(instance.IsValid()); instance.Inverted(); Assert.IsTrue(instance.IsValid()); }
public void ArgumentBuilder_WithOwnerAndProject_IsInvalid() { var instance = new CUT(); instance.SetOwner(""); instance.SetProject(""); Assert.IsFalse(instance.IsValid()); instance.Inverted(); Assert.IsFalse(instance.IsValid()); Assert.Throws <InvalidOperationException>(() => instance.Build()); }
public void ArgumentBuilder_WithMultipleInverts_StaysInverted() { int[] repetitions = { 2, 3, 12, 152, 61, 6, 125, 62 }; foreach (var reps in repetitions) { var instance = new CUT(); for (int i = 0; i < reps; i++) { instance.Inverted(); } Assert.IsTrue(instance.InvertedMatching); } }
public void GetAllRateTypes_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act RateType[] output = CUT.GetAllRateTypes().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(RateType.Enrollment); output.ShouldContain(RateType.Switch); output.ShouldContain(RateType.Renewal); output.ShouldContain(RateType.Intro); output.ShouldContain(RateType.Winback); }
public void GetAllUnitOfMeasures_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act UnitOfMeasure[] output = CUT.GetAllUnitOfMeasures().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(UnitOfMeasure.kWh); output.ShouldContain(UnitOfMeasure.MWh); output.ShouldContain(UnitOfMeasure.GWh); output.ShouldContain(UnitOfMeasure.Therm); output.ShouldContain(UnitOfMeasure.Decatherm); output.ShouldContain(UnitOfMeasure.Ccf); output.ShouldContain(UnitOfMeasure.Mcf); }
public void AesCryptography_ShouldDecryptInputAsExpected_WhenInputIsValid() { // Arrange const string valueToDecrypt = "JunvToRuNjpHAhSKVECm9w==:ZsxfZgMpNEo="; const string expectedResult = "encrypt"; // Act string decryptedValue = CUT.Decrypt(valueToDecrypt); // Assert decryptedValue.ShouldBe(expectedResult); decryptedValue.ShouldNotBe(valueToDecrypt); // Print WriteLine(decryptedValue); }
public void AesCryptography_ShouldEncryptInputAsExpected_WhenInputIsValid() { // Arrange const string valueToEncrypt = "encrypt"; // Act string encryptedValue = CUT.Encrypt(valueToEncrypt); string decryptedValue = CUT.Decrypt(encryptedValue); // Assert encryptedValue.ShouldNotBe(valueToEncrypt); decryptedValue.ShouldBe(valueToEncrypt); // Print WriteLine(encryptedValue); }
public void Validation_should_only_validate_within_a_specified_group() { Assert.IsTrue(CUT.Validate(new TestViewModel { NotNull = "blah", NotZero = 1 }).IsValid); Assert.IsFalse(CUT.Validate(new TestViewModel { NotNull = "blah", NotZero = 1 }, "Test").IsValid); Assert.IsTrue(CUT.Validate(new TestViewModel { NotNull = "blah", NotZero = 1, TestGroup = "foo" }, "Test").IsValid); }
public void GetAllAccountStatuses_ShouldReturnAllValidValues_UnderAllConditions() { // Arrange & Act AccountStatus[] output = CUT.GetAllAccountStatuses().ToArray(); // Assert output.ShouldNotBeNull(); output.ShouldNotBeEmpty(); output.ShouldContain(AccountStatus.Canceled); output.ShouldContain(AccountStatus.Closed); output.ShouldContain(AccountStatus.DropPending); output.ShouldContain(AccountStatus.Duplicate); output.ShouldContain(AccountStatus.OffFlow); output.ShouldContain(AccountStatus.OnFlow); output.ShouldContain(AccountStatus.Pending); output.ShouldContain(AccountStatus.Queued); output.ShouldContain(AccountStatus.Rejected); output.ShouldContain(AccountStatus.Scheduled); output.ShouldContain(AccountStatus.Submitted); }
public override string ToString() { s = (CUT)base.Tag; Binding myBinding = new Binding("result"); myBinding.Mode = BindingMode.TwoWay; myBinding.Source = s; txtres.SetBinding(TextBox.TextProperty, myBinding); Binding myBinding2 = new Binding("variable"); myBinding2.Mode = BindingMode.TwoWay; myBinding2.Source = s; txtvar.SetBinding(TextBox.TextProperty, myBinding2); Binding myBinding3 = new Binding("delimiter"); myBinding3.Mode = BindingMode.TwoWay; myBinding3.Source = s; txtdel.SetBinding(TextBox.TextProperty, myBinding3); Binding myBinding4 = new Binding("fieldspec"); myBinding4.Mode = BindingMode.TwoWay; myBinding4.Source = s; txtspec.SetBinding(TextBox.TextProperty, myBinding4); Binding descbinding = new Binding("Description"); descbinding.Mode = BindingMode.TwoWay; descbinding.Source = s; txtdesc.SetBinding(TextBox.TextProperty, descbinding); return(base.ToString()); }
/*------------------------------------*/ // アニメーション /*------------------------------------*/ // 切り取った後のアニメーション描画関数 bool AnimationDraw(CUT key) { // 座標 float posX = 0; float posY = 0; // アニメーション中の位置調節用変数 float adjust_x = 0; float adjust_y = 0; // マップを切る時の支点 float pivot_x = 0; float pivot_y = 0; // 角度 float rot = 0; // アニメーションが終わる角度(演算に使う為 float ) const float MAX_ROT = 90; // 円周率 const double PI = 3.141592653589793; // アニメーションの速度(大きいほど遅い) const float ANIMATION_SPEED = 3; animation_count++; // 歯車のアニメーション Gear[0].transform.eulerAngles += new Vector3 (0, 0, 0.5f); Gear[1].transform.eulerAngles += new Vector3 (0, 0, -0.665f); Gear[2].transform.eulerAngles += new Vector3 (0, 0, 0.5f); Gear[3].transform.eulerAngles += new Vector3 (0, 0, -0.5f); // 徐々に大きさを変える処理 buff += buff_difference/(MAX_ROT/ANIMATION_SPEED); // 徐々に中心を元に戻す処理 if (CenterX != 0) { CenterX -= CenterDiferenceX /(MAX_ROT/ANIMATION_SPEED); if(Mathf.Abs(CenterX) < buff) CenterX = 0; } if (CenterY != 0) { CenterY -= CenterDiferenceY /(MAX_ROT/ANIMATION_SPEED); if(Mathf.Abs(CenterY) < buff) CenterY = 0; } // 支点と移動距離を確定 switch(key) { case CUT.CUT_DOWN: // 上から下 pivot_x = -buff/2; pivot_y = -(Map_Y*buff/2+buff/2); adjust_y = (next_Map_Y/2+Map_Y/2)/MAX_ROT*buff; break; case CUT.CUT_UP: // 下から上 pivot_x = -buff/2; pivot_y = Map_Y*buff/2-buff/2; adjust_y = -(next_Map_Y/2+Map_Y/2)/MAX_ROT*buff; break; case CUT.CUT_RIGHT: // 左から右 pivot_x = Map_X*buff/2-buff/2; pivot_y = -buff/2; adjust_x = -(next_Map_X/2+Map_X/2)/MAX_ROT*buff; break; case CUT.CUT_LEFT: // 右から左 pivot_x = -(Map_X*buff/2+buff/2); pivot_y = -buff/2; adjust_x = (next_Map_X/2+Map_X/2)/MAX_ROT*buff; break; } // クローン操作用変数 int count = 0; for (int Y = Map_Y-1; Y >= 0; Y--) { for (int X = 0; X < Map_X; X++) { // 傾く方向の確定 switch(key) { case CUT.CUT_DOWN: // 上から下 if(X < Map_X/2) rot = animation_count*ANIMATION_SPEED; else rot = -animation_count*ANIMATION_SPEED; break; case CUT.CUT_UP: // 下から上 if(X < Map_X/2) rot = -animation_count*ANIMATION_SPEED; else rot = animation_count*ANIMATION_SPEED; break; case CUT.CUT_RIGHT: // 左から右 if(Y < Map_Y/2) rot = animation_count*ANIMATION_SPEED; else rot = -animation_count*ANIMATION_SPEED; break; case CUT.CUT_LEFT: // 右から左 if(Y < Map_Y/2) rot = -animation_count*ANIMATION_SPEED; else rot = animation_count*ANIMATION_SPEED; break; } // 角度をラジアンに変換 float radian = (float)(rot * PI / 180.0); // アニメーション中の座標に変換 posX = ((X-Map_X/2)*buff - pivot_x) * Mathf.Cos(radian) - ((Y-Map_Y/2)*buff - pivot_y) * Mathf.Sin(radian) + pivot_x; posY = ((X-Map_X/2)*buff - pivot_x) * Mathf.Sin(radian) + ((Y-Map_Y/2)*buff - pivot_y) * Mathf.Cos(radian) + pivot_y; // ギミックのアニメーション if(Map_Input.mapdata[Y,X] == MAP_GIMMIC.APPEAR){ for (int i=0; i<MapAction.appear_count; i++) { if(Map_Input.appear[i].X == X && Map_Input.appear[i].Y == Y){ Map_Input.appear[i].number.transform.localPosition = new Vector3(posX+(adjust_x*animation_count*ANIMATION_SPEED)+buff/2, posY+(adjust_y*animation_count*ANIMATION_SPEED)+buff/2, -1); Map_Input.appear[i].number.transform.localScale = new Vector3(buff,buff,1); Map_Input.appear[i].number.transform.eulerAngles = new Vector3(0,0,rot); } } } if(Map_Input.mapdata[Y,X] == MAP_GIMMIC.DISAPPEAR){ for (int i=0; i<MapAction.disappear_count; i++) { if(Map_Input.disappear[i].X == X && Map_Input.disappear[i].Y == Y){ Map_Input.disappear[i].number.transform.localPosition = new Vector3(posX+(adjust_x*animation_count*ANIMATION_SPEED)+buff/2, posY+(adjust_y*animation_count*ANIMATION_SPEED)+buff/2, -1); Map_Input.disappear[i].number.transform.localScale = new Vector3(buff,buff,1); Map_Input.disappear[i].number.transform.eulerAngles = new Vector3(0,0,rot); } } } // プレイヤーのアニメーション if(X == Player.X && Y == Player.Y){ N_player.transform.localPosition = new Vector3(posX+(adjust_x*animation_count*ANIMATION_SPEED)+buff/2, posY+(adjust_y*animation_count*ANIMATION_SPEED)+buff/2, -1); N_player.transform.localScale = new Vector3(buff,buff,1); N_player.transform.eulerAngles = new Vector3(0,0,Player.angle+rot); } N_block[count].transform.localPosition = new Vector3(posX+(adjust_x*animation_count*ANIMATION_SPEED)+buff/2, posY+(adjust_y*animation_count*ANIMATION_SPEED)+buff/2, -1); N_block[count].transform.localScale = new Vector3(buff,buff,1); N_block[count].transform.eulerAngles = new Vector3(0,0,rot); count++; } } player_draw_flag = false; if(animation_count*ANIMATION_SPEED >= MAX_ROT) { // カウントリセット animation_count = 0; Player.angle -= rot; // アニメーションが終わると終了 return true; } // アニメーションが終わっていないので繰り返し return false; }
// Update is called once per frame void Update () { if (isStart) { MapStart (); isStart = false; } // リスタート時の処理 if (Setting.isRestart) { buff = BUFF_L; Trouble = 0; AppearGimmicAction (); Draw (); CameraAction.isStart = true; } // 更新制御 if (Setting.isSetting || GameGuide.isGuide || Fade.NowFade != FADE.FADE_NONE) return; if (Player.clear_flag && Fade.NowFade == FADE.FADE_OUT) return; // プレイヤーの動きを更新 move_flag = move_flag | Player.move_flag; // プレイヤーの移動などで画面が更新されたら描画しなおす if (player_draw_flag) PlayerDraw (); if (draw_flag) Draw (); // クリア判定 if(Player.clear_flag && Fade.NowFade == FADE.FADE_NONE) Fade.FadeRun(GAME_SCENE.RESULT); // カメラ操作 if (CameraAction.CameraOn) { GameCamera (); return; } // 入力取得 InputKey (); N_GimmickAction (); if(animation_flag) { // プレイヤーの位置調整を元に戻す Player.MoveDistance = 0; if(AnimationDraw(animation_key)) { Trouble++;//切った回数 animation_flag = false; Cut(); Create(next_Map_X, next_Map_Y, true); Copy(); AppearGimmicAction (); // 大きさを調整 if (Map_X == 8 || Map_Y == 8) buff = BUFF_L; if (Map_X == 16 || Map_Y == 16) buff = BUFF_M; if (Map_X == 32 || Map_Y == 32) buff = BUFF_S; Draw(); // ステージ1-3で上に切った時に追加でチュートリアル if(GameMemory.StagePage == 0 && GameMemory.StageGear == 2){ if (GameMemory.GuideFlag[6] == 0 && Trouble == 1) { GameGuide.NowTutorial = TUTORIAL.STAGE1_3_2; GameMemory.GuideFlag[6] = 1; GameMain.GuideFlag = true; } } } } else cut_key = CUT.NONE; before_key = animation_key; move_flag = false; }
protected void Button_find_diamonds_Click(object sender, EventArgs e) { List <string> list_shapes = new List <string>(); List <string> list_clarity = new List <string>(); List <string> list_color = new List <string>(); List <string> list_cut = new List <string>(); List <string> list_polish = new List <string>(); List <string> list_symmetry = new List <string>(); List <string> list_lab = new List <string>(); double weightMin; double weightMax; double priceMin; double priceMax; string name; #region SHAPE List <string> list_shapes_ = s.readfromyDS("Shape"); foreach (var S in list_shapes_) { var chk_SHAPE = (HtmlInputCheckBox)SAHPE.FindControl("ShapeCB_" + S.ToString()); if (chk_SHAPE.Checked == true) { list_shapes.Add(S.ToString()); } } #endregion #region Weight HtmlInputGenericControl weightMin_control = (HtmlInputGenericControl)WEIGHT.FindControl("weightMin"); if (weightMin_control.Value == "".ToString()) { weightMin_control.Value = "0.1"; } weightMin = Convert.ToDouble(weightMin_control.Value); HtmlInputGenericControl weightMax_control = (HtmlInputGenericControl)WEIGHT.FindControl("weightMax"); if (weightMax_control.Value == "".ToString()) { weightMax_control.Value = "0.1"; } weightMax = Convert.ToDouble(weightMax_control.Value); #endregion #region Price HtmlInputGenericControl priceMin_control = (HtmlInputGenericControl)WEIGHT.FindControl("priceMin"); if (priceMin_control.Value == "".ToString()) { priceMin_control.Value = "1"; } priceMin = Convert.ToDouble(priceMin_control.Value.ToString()); HtmlInputGenericControl priceMax_control = (HtmlInputGenericControl)WEIGHT.FindControl("priceMax"); if (priceMax_control.Value == "".ToString()) { priceMax_control.Value = "1"; } priceMax = Convert.ToDouble(priceMax_control.Value.ToString()); #endregion #region CLARITY List <string> list_clarity_ = s.readfromyDS("Clarity"); foreach (var C in list_clarity_) { CheckBox chk_CLARITY = (CheckBox)CLARITY.FindControl("ClarityCB_" + C.ToString()); if (chk_CLARITY.Checked == true) { list_clarity.Add(C.ToString()); } } #endregion #region COLOR List <string> list_color_ = s.readfromyDS("Color"); foreach (var CR in list_color_) { CheckBox chk_COLOR = (CheckBox)COLOR.FindControl("ColorCB_" + CR.ToString()); if (chk_COLOR.Checked == true) { list_color.Add(CR.ToString()); } } #endregion #region CUT List <string> list_cut_ = s.readfromyDS("Cut"); foreach (var CU_ in list_cut_) { CheckBox chk_CUT = (CheckBox)CUT.FindControl("CutCB_" + CU_.ToString()); if (chk_CUT.Checked == true) { list_cut.Add(CU_.ToString()); } } #endregion #region POLISH List <string> list_polish_ = s.readfromyDS("Polish"); foreach (var P in list_polish_) { CheckBox chk_P = (CheckBox)POLISH.FindControl("PolishCB_" + P.ToString()); if (chk_P.Checked == true) { list_polish.Add(P.ToString()); } } #endregion #region SYMMETRY List <string> list_symmetry_ = s.readfromyDS("Symmetry"); foreach (var SYM in list_symmetry_) { CheckBox chk_SYM = (CheckBox)SYMMETRY.FindControl("SymmetryCB_" + SYM.ToString()); if (chk_SYM.Checked == true) { list_symmetry.Add(SYM.ToString()); } } #endregion #region LAB List <string> list_lab_ = s.readfromyDS("Lab"); foreach (var LAB_ in list_lab_) { CheckBox chk_LAB = (CheckBox)LAB.FindControl("LabCB_" + LAB_.ToString()); if (chk_LAB.Checked == true) { list_lab.Add(LAB_.ToString()); } } #endregion #region Name HtmlInputText txt_name = (HtmlInputText)NAME.FindControl("Search_By_ID".ToString()); name = txt_name.Value; #endregion addproducts_after_filter(list_shapes, list_clarity, list_color, list_cut, list_polish, list_symmetry, list_lab, weightMin, weightMax, priceMin, priceMax, name); }
// 二回呼び出さないために関数名変更 void MapStart (){ Destroy (PlayMainObj); // 親インスタンス生成 PlayMainObj = new GameObject(); PlayMainObj.transform.parent = transform; // サイズ調整 PlayMainObj.transform.localScale = new Vector3 (1,1,1); // 各種初期化 cut_key = CUT.NONE; buff = BUFF_L; move_flag = false; Trouble = 0; CenterX = CenterY = 0; Player.move_flag = false; Player.clear_flag = false; // マップ生成 for (int Y=0; Y<Map_Y; Y++) { for (int X=0; X<Map_X; X++) { N_block[Y*Map_Y+X] = Instantiate (player, transform.position, Quaternion.identity)as GameObject; N_block[Y*Map_Y+X].transform.parent = PlayMainObj.transform; } } // ギミック番号生成 for (int i=0; i<appear_count; i++) { Map_Input.appear[i].number = Instantiate (player, transform.position, Quaternion.identity)as GameObject; Map_Input.appear[i].number.transform.parent = PlayMainObj.transform; } for (int i=0; i<disappear_count; i++) { Map_Input.disappear[i].number = Instantiate (player, transform.position, Quaternion.identity)as GameObject; Map_Input.disappear[i].number.transform.parent = PlayMainObj.transform; } // プレイヤー生成 N_player = Instantiate (player, transform.position, Quaternion.identity)as GameObject; N_player.transform.parent = PlayMainObj.transform; // 初回描画 AppearGimmicAction (); Draw (); PlayerDraw (); // チュートリアルの確認 if (GameMemory.StagePage == 0 && GameMemory.StageGear == 0 && GameMemory.GuideFlag [1] == 0) { GameGuide.NowTutorial = TUTORIAL.STAGE1_1; GameMemory.GuideFlag [1] = 1; } if (GameMemory.StagePage == 0 && GameMemory.StageGear == 1 && GameMemory.GuideFlag [3] == 0) { GameGuide.NowTutorial = TUTORIAL.STAGE1_2; GameMemory.GuideFlag [3] = 1; } if (GameMemory.StagePage == 0 && GameMemory.StageGear == 2 && GameMemory.GuideFlag [5] == 0) { GameGuide.NowTutorial = TUTORIAL.STAGE1_3_1; GameMemory.GuideFlag [5] = 1; } // チュートリアルの表示 if (GameGuide.NowTutorial != TUTORIAL.NONE) GameMain.GuideFlag = true; }
// 入力取得関数 void InputKey(){ cut_key = CUT.NONE; const int MapLimit = 2; // X軸Y軸の最小値 // スマホ用の入力取得 switch (TouchAction.swipe) { case SWIPE.NONE: cut_key = CUT.NONE; break; case SWIPE.SWIPE_DOWN: if (Map_X > MapLimit) cut_key = CUT.CUT_DOWN; break; case SWIPE.SWIPE_UP: if (Map_X > MapLimit) cut_key = CUT.CUT_UP; break; case SWIPE.SWIPE_RIGHT: if (Map_Y > MapLimit) cut_key = CUT.CUT_RIGHT; break; case SWIPE.SWIPE_LEFT: if (Map_Y > MapLimit) cut_key = CUT.CUT_LEFT; break; } // PC用の入力取得 if (Input.GetKey (KeyCode.W)) { if (Map_X > MapLimit) cut_key = CUT.CUT_UP; } if (Input.GetKey (KeyCode.A)) { if (Map_Y > MapLimit) cut_key = CUT.CUT_LEFT; } if (Input.GetKey (KeyCode.S)) { if (Map_X > MapLimit) cut_key = CUT.CUT_DOWN; } if (Input.GetKey (KeyCode.D)) { if (Map_Y > MapLimit) cut_key = CUT.CUT_RIGHT; } // 反発のギミックが稼働していたら元に戻す if (magnet_s_count > 0 && !animation_flag) { if (S_GimmickCheck ()) { // 隣り合っていた場合の元の状態に切りなおす処理 if (animation_key == CUT.CUT_DOWN) { cut_key = CUT.CUT_UP; } if (animation_key == CUT.CUT_UP) { cut_key = CUT.CUT_DOWN; } if (animation_key == CUT.CUT_LEFT) { cut_key = CUT.CUT_RIGHT; } if (animation_key == CUT.CUT_RIGHT) { cut_key = CUT.CUT_LEFT; } } } // チュートリアル中の操作制限 // ステージ1-1をクリアしていない時は切れない if (GameMemory.GuideFlag [2] == 0) cut_key = CUT.NONE; // ステージ1-2は左右にしか切れない if (GameMemory.StagePage == 0 && GameMemory.StageGear == 1 && GameMemory.GuideFlag [4] == 0){ if (cut_key == CUT.CUT_DOWN || cut_key == CUT.CUT_UP){ cut_key = CUT.NONE; } } // ステージ1-3は上にしか切れない if (GameMemory.StagePage == 0 && GameMemory.StageGear == 2 && GameMemory.GuideFlag [7] == 0){ if (cut_key == CUT.CUT_DOWN || cut_key == CUT.CUT_LEFT || cut_key == CUT.CUT_RIGHT){ cut_key = CUT.NONE; } // ランクを獲得してもらうために1回しか切れないようにする if(Trouble == 1) cut_key = CUT.NONE; } // 入力取得 if(cut_key != CUT.NONE && !animation_flag && !move_flag) { if(cut_key == CUT.CUT_DOWN || cut_key == CUT.CUT_UP) { // 次のマップの行列を計算 next_Map_Y = Map_X / 2; next_Map_X = Map_Y * 2; } else { if(cut_key == CUT.CUT_LEFT || cut_key == CUT.CUT_RIGHT) { // 次のマップの行列を計算 next_Map_Y = Map_X * 2; next_Map_X = Map_Y / 2; } } PlaySE.isPlayAnimation = true; animation_flag = true; animation_key = cut_key; // 切り取った後のブロックのサイズを次のマップのX軸Y軸の数で判定 if (next_Map_X == 8 || next_Map_Y == 8) next_buff = BUFF_L; if (next_Map_X == 16 || next_Map_Y == 16) next_buff = BUFF_M; if (next_Map_X == 32 || next_Map_Y == 32) next_buff = BUFF_S; // サイズの差を絶対値で保存 buff_difference = next_buff - buff; } }
public void Setup() { cut = new CUT(); }
public void Validation_should_all_fail_or_true() { var model0 = new TestViewModel { NotNull = "", NotZero = 0, TestGroup = "", TestStringLength = "123456", TestShouldBeLong = "t", TestRange = 1, TestRegex = "1", TestCollectionCount = new List <string> { "1" }, }; model0.TestNCRequired.Value = ""; model0.TestNCFieldStringLength.Value = "123456"; model0.TestNCFieldShouldBeLong.Value = "t"; model0.TestNCFieldRange.Value = 1; model0.TestNCFieldRegex.Value = "1"; model0.TestNCFieldCollectionCount.Value = new List <string> { "1" }; var val0 = CUT.Validate(model0, "Test"); Assert.IsFalse(val0.IsValid); var val2 = CUT.Validate(new TestViewModel { NotNull = null, NotZero = 0, TestGroup = null, TestStringLength = null, TestShouldBeLong = null, TestRange = 1, TestRegex = null, }, "Test"); Assert.IsTrue(val2.Count == 6); var model1 = new TestViewModel { NotNull = "dsf", NotZero = 1, TestGroup = "d", TestStringLength = "12345", TestShouldBeLong = "12", TestRange = 3, TestRegex = "18700000000", //TestCollectionCount = new List<string> { "1", "2" }, }; model1.TestNCRequired.Value = "df"; model1.TestNCFieldStringLength.Value = "12345"; model1.TestNCFieldShouldBeLong.Value = "12"; model1.TestNCFieldRange.Value = 3; model1.TestNCFieldRegex.Value = "18700000000"; model0.TestNCFieldCollectionCount.Value = new List <string> { "1", "2" }; var val1 = CUT.Validate(model1, "Test"); Assert.IsTrue(val1.IsValid); }
public void Validator_scans_the_class_for_attributes() { Assert.IsNotNull(CUT.Initialize(new TestViewModel())); }
public void Validation_should_fail_with_an_empty_object() { Assert.IsFalse(CUT.Validate(new TestViewModel()).IsValid); }
public void Validation_validates_using_the_validation_info() { Assert.IsNotNull(CUT.Validate(new TestViewModel())); Assert.AreEqual(2, CUT.Validate(new TestViewModel()).Count); }
public void Validator_creates_a_validation_info_foreach_attributed_property() { Assert.AreNotEqual(0, CUT.Initialize(new TestViewModel()).Count); }