_aura = new Texture2D(CUOEnviroment.Client.GraphicsDevice, ww, hh);
Circle._texture = new Texture2D(CUOEnviroment.Client.GraphicsDevice, Circle._width, Circle.Height);
AuraTexture = new Texture2D(CUOEnviroment.Client.GraphicsDevice, w, h);
_aura = new Texture2D(CUOEnviroment.Client.GraphicsDevice, ww, hh);
Circle._texture = new Texture2D(CUOEnviroment.Client.GraphicsDevice, Circle._width, Circle.Height);
AuraTexture = new Texture2D(CUOEnviroment.Client.GraphicsDevice, w, h);