Пример #1
0
    public static CUIPlayerChan Create(PlayerControllerChan p, Transform parentTransform)
    {
        if (listNoSlot.ContainsKey(p.slotServer))
        {
            GameObject.Destroy(listNoSlot[p.slotServer]);
        }

        GameObject obj = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/PlayerInfoPrefab"));

        obj.name                    = "Player " + (int)p.mSide;
        obj.transform.parent        = parentTransform;
        obj.transform.localPosition = Vector3.zero;
        obj.transform.localScale    = scaleAvatar;
        CUIPlayerChan cui = obj.GetComponent <CUIPlayerChan>();

        cui.player  = p;
        p.cuiPlayer = cui;

        p.AvatarTexture(delegate(Texture _texture)
        {
            if (cui != null && cui.avatar != null)
            {
                //if(cui.avatar.GetComponentInChildren<UITexture>() !=null)
                cui.avatar.GetComponentInChildren <UITexture>().mainTexture = _texture;
            }
        });
        if (p.mSide == ESide.Slot_0 && GameModelChan.YourController != null)
        {
            cui.avatar.GetComponentInChildren <UITexture>().enabled = false;

            for (int i = 0; i < cui.avatar.childCount; i++)
            {
                GameObject.Destroy(cui.avatar.GetChild(i).gameObject);
            }
            GameObject.Destroy(cui.GetComponentInChildren <UISprite>().gameObject);
            cui.timerCountDown.FindChild("Background").GetComponent <UISprite>().spriteName = "bgYourTimer";
            cui.timerCountDown.FindChild("Background").GetComponent <UISprite>().MakePixelPerfect();
            cui.timerCountDown.FindChild("Foreground").GetComponent <UISprite>().spriteName = "bgYourTimer-1";
            cui.timerCountDown.FindChild("Foreground").GetComponent <UISprite>().MakePixelPerfect();
            Transform iconWarning = cui.gameObject.transform.FindChild("IconWarning");
            Transform iconMaster  = cui.gameObject.transform.FindChild("IconMaster");
            iconWarning.parent        = GameModelChan.game.mPlaymat.locationHand.parent.parent;
            iconMaster.parent         = GameModelChan.game.mPlaymat.locationHand.parent.parent;
            iconWarning.localPosition = new Vector3(40f, 10f, -5f);
            iconMaster.localPosition  = new Vector3(-50f, 10f, -5f);
            iconWarning.GetComponent <UISprite>().depth = 22;

            iconWarning.parent = cui.transform;
            iconMaster.parent  = cui.transform;
            cui.ChangePositionYouLevelBar();
        }
        else
        {
            cui.labelUserName.text = p.username;
        }
        cui.UpdateInfo();
        return(cui);
    }