private void ShowRestartWarning(string change, Action callback) { restartWarningChange.SetText("Change: " + change); CUIManager.Animate(restartWarningGroup, true); currentRestartWarningCallback = callback; }
private void OnInteractedWith(bool interacting) { if (interacting) { foreach (WristBubble bubble in WristBubble.bubbles) { CUIManager.Animate(bubble.cuiGroup, true); } } else { foreach (WristBubble bubble in WristBubble.bubbles) { if (!bubble.isPinned) { CUIManager.Animate(bubble.cuiGroup, false); } } } if (interacting) { CUIManager.SwapAnimate(songScrollerCUI, mediaControlButtonsCUI); } else { CUIManager.SwapAnimate(mediaControlButtonsCUI, songScrollerCUI); } }
public void Swap(CUIGroup newGroup, bool instant = false) { if (newGroup == activeGroup) { return; } if (activeGroup) { if (instant) { CUIManager.SwapAnimate(activeGroup, newGroup, -1f, CUIAnimation.InstantOut, CUIAnimation.InstantIn); } else { CUIManager.SwapAnimate(activeGroup, newGroup); } } else { if (instant) { CUIManager.Animate(newGroup, CUIAnimation.InstantIn); } else { CUIManager.Animate(newGroup, true); } } activeGroup = newGroup; }
private IEnumerator RevealAnimate(bool show = true) { foreach (var child in childrenGroups) { CUIManager.Animate(child, show); yield return(new WaitForSeconds(delayBetweenReveal)); } }
private void Start() { OverlayManager.onInitialized += OnOverlaysInitialized; StartCoroutine(LoadBuiltInApps()); SteamVRManager.I.onHeadsetStateChanged.AddListener(OnHeadsetStateChanged); blackoutDP.onInitialized += delegate { blackoutDP.SetOverlayTransform(new Vector3(0f, 0f, 0.13f), Vector3.zero, true, true); }; closeDP.onInteractedWith += delegate(bool b) { if (b) { closeDP.TransitionOverlayWidth(0.07f, 0.3f); } else { closeDP.TransitionOverlayWidth(0.065f, 0.2f); } }; DPSettings.OnLoad((() => { SetBlackoutOpacity(DPSettings.config.dimGameAmount); })); gameArtDP.onInteractedWith += delegate(bool b) { CUIManager.Animate(gameHoverGroup, b); if (b) { gameArtDP.TransitionOverlayWidth(0.205f, 0.2f); } else { gameArtDP.TransitionOverlayWidth(0.2f, 0.1f); } }; WindowListButton.onPress += LaunchAppToMainSnap; WindowListButton.onHeldClose += CloseApp; LoadAllSnapPoints(); }
private void OnLookShowing(bool visible) { WristBubble.wristVisible = !visible; CUIManager.Animate(songScrollerCUI, CUIAnimation.FadeOut); if (!visible) { CUIManager.Animate(mediaCUI, CUIAnimation.FadeInDown, 0.5f); CUIManager.Animate(songScrollerCUI, CUIAnimation.FadeIn); } else { CUIManager.Animate(mediaCUI, CUIAnimation.FadeOutUp); CUIManager.Animate(songScrollerCUI, CUIAnimation.FadeOut); } }
public override bool Deactivate(bool instant = false, bool force = false) { if (!base.Deactivate(instant, force)) { return(false); } bool showing = false; if (invertShowingHiding) { showing = true; } CUIManager.Animate(group, showing, -1f, instant); return(true); }
public override void OnInit() { base.OnInit(); //StartCoroutine(LibraryHelper.I.LoadGameLibraryImages(false)); LibraryHelper.I.PopulateDPGamesLibrary(false); //CUIManager.Animate(welcomeView, CUIAnimation.FadeIn); // activeGroup = welcomeView; // welcomePanel.Show(); // gridPanel.Hide(true); // StartCoroutine(LoadLibraryGameImages()); CUIManager.Animate(welcomeView, CUIAnimation.FadeIn); activeGroup = welcomeView; StartCoroutine(favoritesDispalyGroup.MakeGamesDelayed()); //favoritesDispalyGroup./ }
private void Start() { DPSettings.OnLoad((() => { if (DPSettings.config.isFirstTime) { DPSettings.config.isFirstTime = false; CUIManager.Animate(firstGroup, true); } })); version.SetText("ver." + Application.version + ""); SteamVRManager.I.onHeadsetStateChanged.AddListener(OnHeadsetStateChanged); /* * dpMain.overlay.visibilityUpdatedEvent += b => { * CalculateShouldBeActive(); * }; */ StartCoroutine(LoopCheckShouldBeActive()); }
private IEnumerator ShowTaskInstalledScreen() { yield return(new WaitForSeconds(10f)); CUIManager.Animate(restartCUI, true); }