// ========================================================================== // /* public - [Do] Function * 외부 객체가 호출(For External class call)*/ public void DoClick_RadioButton() { _pSpriteTarget.spriteName = _strSpriteName_OnPress; List <CUIButtonRadio> listButtonRadio = g_mapButtonRadioList[_iRadioGroup]; for (int i = 0; i < listButtonRadio.Count; i++) { CUIButtonRadio pUIButtonRadio = listButtonRadio[i]; if (pUIButtonRadio != this) { if (pUIButtonRadio._pButtonTarget == null) { pUIButtonRadio.EventOnAwake(); } if (pUIButtonRadio._pButtonTarget.isEnabled == false) { continue; } pUIButtonRadio._pSpriteTarget.spriteName = pUIButtonRadio._strSpriteName_OnNormal; } } g_mapButtonRadioSelect[_iRadioGroup] = this; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); CUIButtonRadio pTarget = target as CUIButtonRadio; GUILayout.Label(string.Format("Radio Group : {0}", pTarget._iRadioGroup)); GUILayout.Label(string.Format("Radio Index : {0}", pTarget._iRadioIndex)); }
private void OnEnable() { if (Application.isPlaying) { return; } _listButtonSibling.Clear(); CUIButtonRadio pTarget = target as CUIButtonRadio; GameObject pObject_Parents = pTarget.transform.parent.gameObject; pObject_Parents.GetComponentsInChildren <CUIButtonRadio>(_listButtonSibling); _listButtonSibling.Sort(Comparer_BySiblingIndex); for (int i = 0; i < _listButtonSibling.Count; i++) { _listButtonSibling[i]._iRadioGroup = pObject_Parents.GetInstanceID(); _listButtonSibling[i]._iRadioIndex = i; } }
private int Comparer_BySiblingIndex(CUIButtonRadio pObjectX, CUIButtonRadio pObjectY) { int iSiblingIndexX = pObjectX.transform.GetSiblingIndex(); int iSiblingIndexY = pObjectY.transform.GetSiblingIndex(); if (pObjectX.transform.parent != pObjectY.transform.parent) { iSiblingIndexX = pObjectX.transform.parent.GetSiblingIndex(); iSiblingIndexY = pObjectY.transform.parent.GetSiblingIndex(); } if (iSiblingIndexX < iSiblingIndexY) { return(-1); } else if (iSiblingIndexX > iSiblingIndexY) { return(1); } else { return(0); } }