/// <summary> /// Creates a new surface from array memory. Allocates new array. /// </summary> /// <param name="kernel"></param> /// <param name="surfName"></param> /// <param name="flags"></param> /// <param name="format"></param> /// <param name="width">In elements</param> /// <param name="height">In elements</param> /// <param name="depth">In elements</param> /// <param name="numChannels"></param> /// <param name="arrayFlags"></param> public CudaSurface(CudaKernel kernel, string surfName, CUSurfRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaArray3DNumChannels numChannels, CUDAArray3DFlags arrayFlags) { _surfref = new CUsurfref(); res = DriverAPINativeMethods.ModuleManagement.cuModuleGetSurfRef(ref _surfref, kernel.CUModule, surfName); Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Surface name: {3}", DateTime.Now, "cuModuleGetSurfRef", res, surfName)); if (res != CUResult.Success) throw new CudaException(res); _flags = flags; _format = format; _height = height; _width = width; _depth = depth; _numChannels = (int)numChannels; _name = surfName; _module = kernel.CUModule; _cufunction = kernel.CUFunction; _channelSize = CudaHelperMethods.GetChannelSize(format); _dataSize = height * width * depth * _numChannels * _channelSize; _array = new CudaArray3D(format, width, height, depth, numChannels, arrayFlags); res = DriverAPINativeMethods.SurfaceReferenceManagement.cuSurfRefSetArray(_surfref, _array.CUArray, flags); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuSurfRefSetArray", res)); if (res != CUResult.Success) throw new CudaException(res); }
/// <summary> /// Create a new CudaArray3D and bind it to a surface reference. /// </summary> /// <param name="kernel"></param> /// <param name="surfName"></param> /// <param name="flags"></param> /// <param name="format"></param> /// <param name="width">In elements</param> /// <param name="height">In elements</param> /// <param name="depth">In elements</param> /// <param name="numChannels"></param> /// <param name="arrayFlags"></param> public static CudaArray3D BindArray(CudaKernel kernel, string surfName, CUSurfRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaArray3DNumChannels numChannels, CUDAArray3DFlags arrayFlags) { CUsurfref surfref = new CUsurfref(); CUResult res = DriverAPINativeMethods.ModuleManagement.cuModuleGetSurfRef(ref surfref, kernel.CUModule, surfName); Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Surface name: {3}", DateTime.Now, "cuModuleGetSurfRef", res, surfName)); if (res != CUResult.Success) throw new CudaException(res); CudaArray3D array = new CudaArray3D(format, width, height, depth, numChannels, arrayFlags); res = DriverAPINativeMethods.SurfaceReferenceManagement.cuSurfRefSetArray(surfref, array.CUArray, flags); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuSurfRefSetArray", res)); if (res != CUResult.Success) throw new CudaException(res); return array; }
/// <summary> /// Creates a new surface from array memory. Allocates new array. /// </summary> /// <param name="kernel"></param> /// <param name="surfName"></param> /// <param name="flags"></param> /// <param name="format"></param> /// <param name="width">In elements</param> /// <param name="height">In elements</param> /// <param name="depth">In elements</param> /// <param name="numChannels"></param> /// <param name="arrayFlags"></param> public CudaSurface(CudaKernel kernel, string surfName, CUSurfRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaArray3DNumChannels numChannels, CUDAArray3DFlags arrayFlags) { _surfref = new CUsurfref(); res = DriverAPINativeMethods.ModuleManagement.cuModuleGetSurfRef(ref _surfref, kernel.CUModule, surfName); Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Surface name: {3}", DateTime.Now, "cuModuleGetSurfRef", res, surfName)); if (res != CUResult.Success) { throw new CudaException(res); } _flags = flags; _format = format; _height = height; _width = width; _depth = depth; _numChannels = (int)numChannels; _name = surfName; _module = kernel.CUModule; _cufunction = kernel.CUFunction; _channelSize = CudaHelperMethods.GetChannelSize(format); _dataSize = height * width * depth * _numChannels * _channelSize; _array = new CudaArray3D(format, width, height, depth, numChannels, arrayFlags); res = DriverAPINativeMethods.SurfaceReferenceManagement.cuSurfRefSetArray(_surfref, _array.CUArray, flags); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuSurfRefSetArray", res)); if (res != CUResult.Success) { throw new CudaException(res); } _isOwner = true; }
/// <summary> /// Create a new CudaArray3D and bind it to a surface reference. /// </summary> /// <param name="kernel"></param> /// <param name="surfName"></param> /// <param name="flags"></param> /// <param name="format"></param> /// <param name="width">In elements</param> /// <param name="height">In elements</param> /// <param name="depth">In elements</param> /// <param name="numChannels"></param> /// <param name="arrayFlags"></param> public static CudaArray3D BindArray(CudaKernel kernel, string surfName, CUSurfRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaArray3DNumChannels numChannels, CUDAArray3DFlags arrayFlags) { CUsurfref surfref = new CUsurfref(); CUResult res = DriverAPINativeMethods.ModuleManagement.cuModuleGetSurfRef(ref surfref, kernel.CUModule, surfName); Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Surface name: {3}", DateTime.Now, "cuModuleGetSurfRef", res, surfName)); if (res != CUResult.Success) { throw new CudaException(res); } CudaArray3D array = new CudaArray3D(format, width, height, depth, numChannels, arrayFlags); res = DriverAPINativeMethods.SurfaceReferenceManagement.cuSurfRefSetArray(surfref, array.CUArray, flags); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuSurfRefSetArray", res)); if (res != CUResult.Success) { throw new CudaException(res); } return(array); }
/// <summary> /// Creates a CUDA mipmapped array according to <c>descriptor</c>. <para/> /// Width, Height, and Depth are the width, height, and depth of the CUDA array (in elements); the following /// types of CUDA arrays can be allocated:<para/> /// – A 1D mipmapped array is allocated if Height and Depth extents are both zero.<para/> /// – A 2D mipmapped array is allocated if only Depth extent is zero.<para/> /// – A 3D mipmapped array is allocated if all three extents are non-zero.<para/> /// – A 1D layered CUDA mipmapped array is allocated if only Height is zero and the <see cref="CUDAArray3DFlags.Layered"/> /// flag is set. Each layer is a 1D array. The number of layers is determined by the depth extent. /// – A 2D layered CUDA mipmapped array is allocated if all three extents are non-zero and the <see cref="CUDAArray3DFlags.Layered"/> /// flag is set. Each layer is a 2D array. The number of layers is determined by the depth extent. /// – A cubemap CUDA mipmapped array is allocated if all three extents are non-zero and the <see cref="CUDAArray3DFlags.Cubemap"/> /// flag is set. Width must be equal to Height, and Depth must be six. A /// cubemap is a special type of 2D layered CUDA array, where the six layers represent the six faces of a /// cube. The order of the six layers in memory is the same as that listed in CUarray_cubemap_face. /// – A cubemap layered CUDA mipmapped array is allocated if all three extents are non-zero, and both, /// <see cref="CUDAArray3DFlags.Cubemap"/> and <see cref="CUDAArray3DFlags.Layered"/> flags are set. Width must be equal /// to Height, and Depth must be a multiple of six. A cubemap layered CUDA array is a special type of /// 2D layered CUDA array that consists of a collection of cubemaps. The first six layers represent the first /// cubemap, the next six layers form the second cubemap, and so on. /// </summary> /// <param name="format">Array format</param> /// <param name="width">Array width. See general description.</param> /// <param name="height">Array height. See general description.</param> /// <param name="depth">Array depth or layer count. See general description.</param> /// <param name="numChannels">number of channels</param> /// <param name="flags">Flags may be set to:<para/> /// – <see cref="CUDAArray3DFlags.Layered"/> to enable creation of layered CUDA mipmapped arrays. If this flag is set, /// Depth specifies the number of layers, not the depth of a 3D array.<para/> /// – <see cref="CUDAArray3DFlags.Cubemap"/> to enable creation of mipmapped cubemaps. If this flag is set, Width /// must be equal to Height, and Depth must be six. If the CUDA_ARRAY3D_LAYERED flag is also set, /// then Depth must be a multiple of six.<para/> /// – <see cref="CUDAArray3DFlags.TextureGather"/> to indicate that the CUDA mipmapped array will be used for /// texture gather. Texture gather can only be performed on 2D CUDA mipmapped arrays.</param> /// <param name="numMipmapLevels">Number of mipmap levels. This value is clamped to the range [1, 1 + floor(log2(max(width, height, depth)))]</param> public CudaMipmappedArray(CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaMipmappedArrayNumChannels numChannels, CUDAArray3DFlags flags, uint numMipmapLevels) { _mipmappedArray = new CUmipmappedArray(); _arrayDescriptor = new CUDAArray3DDescriptor(); _arrayDescriptor.Width = width; _arrayDescriptor.Height = height; _arrayDescriptor.Depth = depth; _arrayDescriptor.NumChannels = (uint)numChannels; _arrayDescriptor.Flags = flags; _arrayDescriptor.Format = format; res = DriverAPINativeMethods.ArrayManagement.cuMipmappedArrayCreate(ref _mipmappedArray, ref _arrayDescriptor, numMipmapLevels); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuMipmappedArrayCreate", res)); if (res != CUResult.Success) { throw new CudaException(res); } _isOwner = true; }
/// <summary> /// Creates a CUDA mipmapped array according to <c>descriptor</c>. <para/> /// Width, Height, and Depth are the width, height, and depth of the CUDA array (in elements); the following /// types of CUDA arrays can be allocated:<para/> /// – A 1D mipmapped array is allocated if Height and Depth extents are both zero.<para/> /// – A 2D mipmapped array is allocated if only Depth extent is zero.<para/> /// – A 3D mipmapped array is allocated if all three extents are non-zero.<para/> /// – A 1D layered CUDA mipmapped array is allocated if only Height is zero and the <see cref="CUDAArray3DFlags.Layered"/> /// flag is set. Each layer is a 1D array. The number of layers is determined by the depth extent. /// – A 2D layered CUDA mipmapped array is allocated if all three extents are non-zero and the <see cref="CUDAArray3DFlags.Layered"/> /// flag is set. Each layer is a 2D array. The number of layers is determined by the depth extent. /// – A cubemap CUDA mipmapped array is allocated if all three extents are non-zero and the <see cref="CUDAArray3DFlags.Cubemap"/> /// flag is set. Width must be equal to Height, and Depth must be six. A /// cubemap is a special type of 2D layered CUDA array, where the six layers represent the six faces of a /// cube. The order of the six layers in memory is the same as that listed in CUarray_cubemap_face. /// – A cubemap layered CUDA mipmapped array is allocated if all three extents are non-zero, and both, /// <see cref="CUDAArray3DFlags.Cubemap"/> and <see cref="CUDAArray3DFlags.Layered"/> flags are set. Width must be equal /// to Height, and Depth must be a multiple of six. A cubemap layered CUDA array is a special type of /// 2D layered CUDA array that consists of a collection of cubemaps. The first six layers represent the first /// cubemap, the next six layers form the second cubemap, and so on. /// </summary> /// <param name="format">Array format</param> /// <param name="width">Array width. See general description.</param> /// <param name="height">Array height. See general description.</param> /// <param name="depth">Array depth or layer count. See general description.</param> /// <param name="numChannels">number of channels</param> /// <param name="flags">Flags may be set to:<para/> /// – <see cref="CUDAArray3DFlags.Layered"/> to enable creation of layered CUDA mipmapped arrays. If this flag is set, /// Depth specifies the number of layers, not the depth of a 3D array.<para/> /// – <see cref="CUDAArray3DFlags.Cubemap"/> to enable creation of mipmapped cubemaps. If this flag is set, Width /// must be equal to Height, and Depth must be six. If the CUDA_ARRAY3D_LAYERED flag is also set, /// then Depth must be a multiple of six.<para/> /// – <see cref="CUDAArray3DFlags.TextureGather"/> to indicate that the CUDA mipmapped array will be used for /// texture gather. Texture gather can only be performed on 2D CUDA mipmapped arrays.</param> /// <param name="numMipmapLevels">Number of mipmap levels. This value is clamped to the range [1, 1 + floor(log2(max(width, height, depth)))]</param> public CudaMipmappedArray(CUArrayFormat format, SizeT width, SizeT height, SizeT depth, CudaMipmappedArrayNumChannels numChannels, CUDAArray3DFlags flags, uint numMipmapLevels) { _mipmappedArray = new CUmipmappedArray(); _arrayDescriptor = new CUDAArray3DDescriptor(); _arrayDescriptor.Width = width; _arrayDescriptor.Height = height; _arrayDescriptor.Depth = depth; _arrayDescriptor.NumChannels = (uint)numChannels; _arrayDescriptor.Flags = flags; _arrayDescriptor.Format = format; res = DriverAPINativeMethods.ArrayManagement.cuMipmappedArrayCreate(ref _mipmappedArray, ref _arrayDescriptor, numMipmapLevels); Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuMipmappedArrayCreate", res)); if (res != CUResult.Success) throw new CudaException(res); _isOwner = true; }