Пример #1
0
    public void On_List_ElementEnable(CUIEvent uievent)
    {
        int         srcWidgetIndexInBelongedList = uievent.m_srcWidgetIndexInBelongedList;
        CTask       task      = this._get_current_info((RES_TASK_TYPE)this.m_tabIndex, srcWidgetIndexInBelongedList);
        CTaskShower component = uievent.m_srcWidget.GetComponent <CTaskShower>();

        if ((component != null) && (task != null))
        {
            component.ShowTask(task, this.m_CUIForm);
        }
    }
Пример #2
0
 private void _refresh_list(CUIListScript listScript, ListView <CTask> data_list)
 {
     if (listScript != null)
     {
         int count = data_list.Count;
         listScript.SetElementAmount(count);
         for (int i = 0; i < count; i++)
         {
             CUIListElementScript elemenet = listScript.GetElemenet(i);
             if ((elemenet != null) && listScript.IsElementInScrollArea(i))
             {
                 CTaskShower component = elemenet.GetComponent <CTaskShower>();
                 CTask       task      = data_list[i];
                 if ((component != null) && (task != null))
                 {
                     component.ShowTask(task, this.m_CUIForm);
                 }
             }
         }
     }
 }
Пример #3
0
    private void _refresh_list(CUIListScript listScript, ListView <CTask> data_list)
    {
        if (listScript == null)
        {
            return;
        }
        int count = data_list.get_Count();

        listScript.SetElementAmount(count);
        for (int i = 0; i < count; i++)
        {
            CUIListElementScript elemenet = listScript.GetElemenet(i);
            if (elemenet != null && listScript.IsElementInScrollArea(i))
            {
                CTaskShower component = elemenet.GetComponent <CTaskShower>();
                CTask       cTask     = data_list.get_Item(i);
                if (component != null && cTask != null)
                {
                    component.ShowTask(cTask, this.m_CUIForm);
                }
            }
        }
    }
Пример #4
0
    private void ShowLevelTask(LevelRewardData levelRewardData)
    {
        if (levelRewardData != null)
        {
            bool flag  = levelRewardData.IsConfigTaskAllEmpty();
            bool flag2 = levelRewardData.GetValidTaskCount() > 0;
            bool flag3 = levelRewardData.IsAllLevelTask();
            if ((flag || !flag2) || flag3)
            {
                this.m_emptyTaskNode.CustomSetActive(true);
                this.m_normalTaskNode.CustomSetActive(false);
                Text component = this.m_CUIForm.transform.Find("node/list_node_main/task_node/noTask/Text").GetComponent <Text>();
                if (component != null)
                {
                    string text = string.Empty;
                    if (flag)
                    {
                        text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_None");
                    }
                    if (!flag2)
                    {
                        text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_NoGetTask");
                    }
                    if (flag3)
                    {
                        if (levelRewardData.m_level >= LevelValue)
                        {
                            text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_Up21");
                        }
                        else
                        {
                            text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_AllLevelTask");
                        }
                    }
                    component.text = text;
                }
            }
            else
            {
                this.m_emptyTaskNode.CustomSetActive(false);
                this.m_normalTaskNode.CustomSetActive(true);
                Text text2 = this.m_CUIForm.transform.Find("node/list_node_main/task_node/normal/Text").GetComponent <Text>();
                if (text2 != null)
                {
                    string[] args = new string[] { levelRewardData.m_level.ToString() };
                    text2.text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_Normal", args);
                }
                int num = 0;
                for (int i = 0; i < levelRewardData.task_ids.Length; i++)
                {
                    ResTask task = levelRewardData.task_ids[i];
                    if (task != null)
                    {
                        CTask task2 = Singleton <CTaskSys> .instance.model.GetTask(task.dwTaskID);

                        bool flag4 = (task2 != null) && (task2.m_resTask.bTaskSubType == 0);
                        bool flag5 = task2 != null;
                        bool flag6 = false;
                        if (!flag5 && (task != null))
                        {
                            flag6 = Singleton <CTaskSys> .instance.model.IsInCltCalcCompletedTasks(task.dwTaskID);

                            flag4 = task.bTaskSubType == 0;
                        }
                        GameObject obj2 = null;
                        switch (num)
                        {
                        case 0:
                            obj2 = this.m_taskNode0;
                            break;

                        case 1:
                            obj2 = this.m_taskNode1;
                            break;
                        }
                        if (((obj2 != null) && (flag5 || flag6)) && !flag4)
                        {
                            CTaskShower shower = obj2.GetComponent <CTaskShower>();
                            if (shower == null)
                            {
                                return;
                            }
                            if (flag5)
                            {
                                obj2.CustomSetActive(true);
                                shower.ShowTask(task2, this.m_CUIForm);
                            }
                            else if (flag6)
                            {
                                obj2.CustomSetActive(true);
                                ResTask task3 = levelRewardData.task_ids[i];
                                if (task3 != null)
                                {
                                    shower.ShowTask(task3, this.m_CUIForm);
                                }
                            }
                            num++;
                        }
                    }
                }
                for (int j = num; j < LevelRewardData.TASK_MAX_COUNT; j++)
                {
                    GameObject obj3 = null;
                    switch (j)
                    {
                    case 0:
                        obj3 = this.m_taskNode0;
                        break;

                    case 1:
                        obj3 = this.m_taskNode1;
                        break;
                    }
                    if (obj3 != null)
                    {
                        obj3.CustomSetActive(false);
                    }
                }
            }
        }
    }
Пример #5
0
    private void ShowLevelTask(LevelRewardData levelRewardData)
    {
        if (levelRewardData == null)
        {
            return;
        }
        bool flag  = levelRewardData.IsConfigTaskAllEmpty();
        bool flag2 = levelRewardData.GetValidTaskCount() > 0;
        bool flag3 = levelRewardData.IsAllLevelTask();

        if (flag || (!flag2 && !levelRewardData.IsHasCltCalcCompeletedTask()) || flag3)
        {
            this.m_emptyTaskNode.CustomSetActive(true);
            this.m_normalTaskNode.CustomSetActive(false);
            Text component = this.m_CUIForm.transform.Find("node/list_node_main/task_node/noTask/Text").GetComponent <Text>();
            if (component != null)
            {
                string text = string.Empty;
                if (flag)
                {
                    text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_None");
                }
                if (!flag2 && !levelRewardData.IsHasCltCalcCompeletedTask())
                {
                    text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_NoGetTask");
                }
                if (flag3)
                {
                    if (levelRewardData.m_level >= CTaskView.LevelValue)
                    {
                        text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_Up21");
                    }
                    else
                    {
                        text = Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_AllLevelTask");
                    }
                }
                component.set_text(text);
            }
        }
        else
        {
            this.m_emptyTaskNode.CustomSetActive(false);
            this.m_normalTaskNode.CustomSetActive(true);
            Text component2 = this.m_CUIForm.transform.Find("node/list_node_main/task_node/normal/Text").GetComponent <Text>();
            if (component2 != null)
            {
                component2.set_text(Singleton <CTextManager> .instance.GetText("Task_LevelRewardInfo_Normal", new string[]
                {
                    levelRewardData.m_level.ToString()
                }));
            }
            int num = 0;
            for (int i = 0; i < levelRewardData.task_ids.Length; i++)
            {
                ResTask resTask = levelRewardData.task_ids[i];
                if (resTask != null)
                {
                    CTask task = Singleton <CTaskSys> .instance.model.GetTask(resTask.dwTaskID);

                    bool flag4 = task != null && task.m_resTask.bTaskSubType == 0;
                    bool flag5 = task != null;
                    bool flag6 = false;
                    if (!flag5 && resTask != null)
                    {
                        flag6 = Singleton <CTaskSys> .instance.model.IsInCltCalcCompletedTasks(resTask.dwTaskID);

                        flag4 = (resTask.bTaskSubType == 0);
                    }
                    GameObject gameObject = null;
                    if (num == 0)
                    {
                        gameObject = this.m_taskNode0;
                    }
                    else if (num == 1)
                    {
                        gameObject = this.m_taskNode1;
                    }
                    if (gameObject != null && (flag5 || flag6) && !flag4)
                    {
                        CTaskShower component3 = gameObject.GetComponent <CTaskShower>();
                        if (component3 == null)
                        {
                            return;
                        }
                        if (flag5)
                        {
                            gameObject.CustomSetActive(true);
                            component3.ShowTask(task, this.m_CUIForm);
                        }
                        else if (flag6)
                        {
                            gameObject.CustomSetActive(true);
                            ResTask resTask2 = levelRewardData.task_ids[i];
                            if (resTask2 != null)
                            {
                                component3.ShowTask(resTask2, this.m_CUIForm);
                            }
                        }
                        num++;
                    }
                }
            }
            for (int j = num; j < LevelRewardData.TASK_MAX_COUNT; j++)
            {
                GameObject gameObject2 = null;
                if (j == 0)
                {
                    gameObject2 = this.m_taskNode0;
                }
                else if (j == 1)
                {
                    gameObject2 = this.m_taskNode1;
                }
                if (gameObject2 != null)
                {
                    gameObject2.CustomSetActive(false);
                }
            }
        }
    }