public void Write_prstGeom(TextWriter s)
 {
     if (_choice_0 == ChoiceBucket_0.prstGeom && _prstGeom != null)
     {
         _prstGeom.Write(s, "prstGeom");
     }
 }
Пример #2
0
 public void Write_prstGeom(TextWriter s, int depth, Dictionary <string, string> namespaces)
 {
     if (_choice_0 == ChoiceBucket_0.prstGeom && _prstGeom != null)
     {
         _prstGeom.Write(s, "prstGeom", depth + 1, namespaces);
     }
 }