public void Write_prstGeom(TextWriter s) { if (_choice_0 == ChoiceBucket_0.prstGeom && _prstGeom != null) { _prstGeom.Write(s, "prstGeom"); } }
public void Write_prstGeom(TextWriter s, int depth, Dictionary <string, string> namespaces) { if (_choice_0 == ChoiceBucket_0.prstGeom && _prstGeom != null) { _prstGeom.Write(s, "prstGeom", depth + 1, namespaces); } }