Пример #1
0
        public static CGImage GetImage(string glyphName, int widthUnit, int heightUnit
                                       , float fontSizeUnit
                                       , CGColor textColor
                                       , CGColor backColor
                                       , float?scaleOrNull   = null
                                       , PointF?offsetOrNull = null)
        {
            float scale      = scaleOrNull ?? ScaleOfMainScreen;
            float fontSize   = fontSizeUnit * scale;
            var   ctfont     = new CTFont(FontAwesomeUtil.Font, fontSize, CGAffineTransform.MakeIdentity());
            float fontMetric = ctfont.AscentMetric + ctfont.DescentMetric;

            ushort[] glyphs = new ushort[] { ctfont.GetGlyphWithName(glyphName) };
            int      width  = (int)(widthUnit * scale);
            int      height = (int)(heightUnit * scale);

            PointF offset = offsetOrNull ?? new PointF(0f, 0f);

            offset.X *= scale;
            offset.Y *= scale;

            CGImage cgImg = SetUpBitmapContextAndDraw(width, height, (cg, rect) => {
                if (backColor.Alpha > 0f)
                {
                    cg.SetFillColor(backColor);
                    cg.FillRect(cg.GetClipBoundingBox());
                }

                var bounds = ctfont.GetBoundingRects(CTFontOrientation.Default, glyphs);
                var x      = rect.GetMidX() - bounds.Width / 2f;
                x         -= bounds.GetMinX();
                var y      = rect.GetMidY() - fontMetric / 2f;
                y         += -ctfont.UnderlinePosition + ctfont.UnderlineThickness;

                x += offset.X;
                y += offset.Y;

                // draw bounds
//				cg.SetStrokeColor (1f, 1f);
//				bounds.X = x;
//				bounds.Y = y;
//				cg.StrokeRect (bounds);

                cg.SetFillColor(textColor);
                cg.SetTextDrawingMode(CGTextDrawingMode.Fill);
                ctfont.DrawGlyphs(cg, glyphs, new PointF[] { new PointF(x, y) });
            });

            return(cgImg);
        }
Пример #2
0
        // Get square sized image
        // using CoreText
        public static CGImage GetImageForBarItem(string glyphName, int sizeUnit = 20
                                                 , float?scaleOrNull            = null
                                                 , PointF?offsetOrNull          = null)
        {
            float scale      = scaleOrNull ?? ScaleOfMainScreen;
            float fontSize   = sizeUnit * scale * 0.9f;           // 0.9f is a magic value for adjust
            var   ctfont     = new CTFont(FontAwesomeUtil.Font, fontSize, CGAffineTransform.MakeIdentity());
            float fontMetric = ctfont.AscentMetric + ctfont.DescentMetric;

            ushort[] glyphs = new ushort[] { ctfont.GetGlyphWithName(glyphName) };
            int      size   = (int)(sizeUnit * scale);
            PointF   offset = offsetOrNull ?? new PointF(0f, 0f);

            offset.X *= scale;
            offset.Y *= scale;

            CGImage img = SetUpBitmapContextForBarItemAndDraw(size, size, (cg, rect) => {
                var bounds = ctfont.GetBoundingRects(CTFontOrientation.Default, glyphs);
                var x      = rect.GetMidX() - bounds.Width / 2f;
                x         -= bounds.GetMinX();
                var y      = rect.GetMidY() - fontMetric / 2f;
                y         += -ctfont.UnderlinePosition + ctfont.UnderlineThickness;

                x += offset.X;
                y += offset.Y;

                #region for_debug
//				Console.Write ("Glyph geom {0} : {1}", glyphName, bounds);
//				if (rect.Width < bounds.Width || rect.Height < bounds.Height) {
//					Console.Write (" Glyph geom larger than bounds");
//				}
//				Console.WriteLine ();
//
//				// draw underline
//				cg.SaveState ();
//				cg.SetStrokeColor (1f, 0.4f);
//				cg.SetLineWidth (ctfont.UnderlineThickness);
//				cg.BeginPath ();
//				cg.MoveTo (rect.GetMinX (), rect.GetMidY ()+ctfont.UnderlinePosition);
//				cg.AddLineToPoint (rect.GetMaxX (), rect.GetMidY ()+ctfont.UnderlinePosition);
//				cg.StrokePath ();
//
//				cg.SetLineWidth (1f);
//				cg.SetStrokeColor (1f, 0.5f);
//				cg.BeginPath ();
//				cg.StrokeLineSegments (new PointF[] {
//					new PointF (rect.GetMinX (), rect.GetMidY () - (fontMetric / 2f))
//					, new PointF (rect.GetMaxX (), rect.GetMidY () - (fontMetric / 2f))});
//				cg.StrokeLineSegments (new PointF[] {
//					new PointF (rect.GetMinX (), rect.GetMidY () + (fontMetric / 2f))
//					, new PointF (rect.GetMaxX (), rect.GetMidY () + (fontMetric / 2f))});
//
//				cg.RestoreState ();
//				// draw diagonal lines
//				cg.SetStrokeColor (1f, 0.5f);
//				cg.BeginPath ();
//				cg.MoveTo (rect.GetMinX (), rect.GetMinY ());
//				cg.AddLineToPoint (rect.GetMaxX (), rect.GetMaxY ());
//				cg.StrokePath ();
//				cg.BeginPath ();
//				cg.MoveTo (rect.GetMinX (), rect.GetMaxY ());
//				cg.AddLineToPoint (rect.GetMaxX (), rect.GetMinY ());
//				cg.StrokePath ();
//				// draw bounds
//				cg.StrokeRect (new RectangleF (x + bounds.X, y + bounds.Y, bounds.Width, bounds.Height));

                #endregion

                cg.SetFillColor(1f, 1f);
                cg.SetTextDrawingMode(CGTextDrawingMode.Fill);
                ctfont.DrawGlyphs(cg, glyphs, new PointF[] { new PointF(x, y) });
            });

            return(img);
        }