Пример #1
0
    //-------------------------------------------------------------------------------
    /// Unity
    //-------------------------------------------------------------------------------
    void Start()
    {
        game          = GameObject.Find("_Game").GetComponent <CGame>();
        m_spriteSheet = new CSpriteSheet(gameObject);
        m_spriteSheet.Init();
        m_openAnimation = new CAnimation(m_openMat, 4, 1, 2.0f);
        m_spriteSheet.SetAnimation(m_openAnimation);
        m_spriteSheet.setEndCondition(CSpriteSheet.EEndCondition.e_PingPong);
        m_objCamera = GameObject.Find("Cameras");
        m_bGoodWay  = true;

        m_enter_att = new GameObject();
        m_exit_att  = new GameObject();

        m_enter_att.transform.parent   = m_exit_att.transform.parent = gameObject.transform;
        m_enter_att.transform.position = m_exit_att.transform.position = transform.position;

        m_enter_att.transform.rotation = m_exit_att.transform.rotation = transform.rotation;
        m_exit_att.transform.Rotate(0, 0, 180);

        m_enter_att.AddComponent <CPorteAttenuation>().Init(m_PieceExit, m_PieceEnter, attenuation_enter_size);
        m_exit_att.AddComponent <CPorteAttenuation>().Init(m_PieceEnter, m_PieceExit, attenuation_exit_size);
    }