private void UpdateSpawnInfo() { _listSpawnInfo.Clear(); if (p_pSpawnLogic == null) { p_pSpawnLogic = new CSpawnLogic(); } p_pSpawnLogic.DoSpawnObject(transform, ref _listSpawnInfo); }
private void OnDrawGizmosSelected() { if (CheckDebugFilter(EDebugFilter.Debug_Level_Core)) { if (p_pSpawnLogic == null) { p_pSpawnLogic = new CSpawnLogic(); } p_pSpawnLogic.DoDrawGizmo_OnSelected(transform); } }