Пример #1
0
        static async System.Threading.Tasks.Task CookShadersWithFilter(string[] args, string smStr, EPlatformType platforms, HashSet <RName> MaterialAssets)
        {
            var rc = CEngine.Instance.RenderContext;

            int ShaderModel = System.Convert.ToInt32(smStr);

            string targetDir = CEngine.Instance.FileManager.CookingRoot + "deriveddatacache/" + "/sm" + smStr + "/";

            if (FindArgument(args, "recompile") != null)
            {
                if (CEngine.Instance.FileManager.DirectoryExists(targetDir))
                {
                    CEngine.Instance.FileManager.DeleteDirectory(targetDir, true);
                }
            }
            CEngine.Instance.FileManager.CreateDirectory(targetDir);
            CEngine.Instance.FileManager.CreateDirectory(targetDir + "cs/");
            CEngine.Instance.FileManager.CreateDirectory(targetDir + "vs/");
            CEngine.Instance.FileManager.CreateDirectory(targetDir + "ps/");
            EngineNS.CRenderContext.ShaderModel = ShaderModel;
            var shaderPath   = CEngine.Instance.FileManager.DDCDirectory + "shaderinfo/";
            var shaders      = CEngine.Instance.FileManager.GetFiles(shaderPath, "*.xml");
            int NumOfFailed  = 0;
            int NumOfNotUsed = 0;

            foreach (var i in shaders)
            {
                using (var xml = EngineNS.IO.XmlHolder.LoadXML(i))
                {
                    EngineNS.Graphics.CGfxEffectDesc desc = await EngineNS.Graphics.CGfxEffectDesc.LoadEffectDescFromXml(rc, xml.RootNode, false);

                    if (desc == null)
                    {
                        EngineNS.Profiler.Log.WriteLine(EngineNS.Profiler.ELogTag.Warning, "CookShader", $"CookShader Failed: {xml.GetTextString()}");
                        NumOfFailed++;
                        continue;
                    }
                    if (MaterialAssets.Contains(desc.MtlShaderPatch.Name) == false)
                    {
                        NumOfNotUsed++;
                        continue;
                    }
                    var effect = new EngineNS.Graphics.CGfxEffect(desc);
                    await effect.CookEffect(rc, desc, ShaderModel, platforms);
                }
            }
            shaders = CEngine.Instance.FileManager.GetFiles(shaderPath, "*.shaderxml");
            foreach (var i in shaders)
            {
                using (var xml = EngineNS.IO.XmlHolder.LoadXML(i))
                {
                    RName       shaderName = RName.GetRName(xml.RootNode.FindAttrib("Shader").Value, RName.enRNameType.Engine);
                    EShaderType type       = EShaderType.EST_UnknownShader;
                    switch (xml.RootNode.Name)
                    {
                    case "EST_ComputeShader":
                        type = EShaderType.EST_ComputeShader;
                        break;

                    case "EST_VertexShader":
                        type = EShaderType.EST_VertexShader;
                        break;

                    case "EST_PixelShader":
                        type = EShaderType.EST_PixelShader;
                        break;
                    }

                    string             entry   = xml.RootNode.FindAttrib("Entry").Value;
                    var                node    = xml.RootNode.FindNode("Macro");
                    var                attrs   = node.GetAttribs();
                    CShaderDefinitions defines = new CShaderDefinitions();
                    foreach (var j in attrs)
                    {
                        defines.SetDefine(j.Name, j.Value);
                    }

                    CEngine.Instance.RenderContext.CookShaderDesc(shaderName, entry, type, defines, ShaderModel, platforms);
                }
            }
        }
Пример #2
0
        public void TestComputeShader()
        {
            const string CSVersion = "cs_5_0";
            var          rc        = EngineNS.CEngine.Instance.RenderContext;
            var          macros    = new CShaderDefinitions();

            macros.SetDefine("USE_STRUCTURED_BUFFERS", "");
            var shaderFile            = RName.GetRName("Shaders/Compute/test1.compute").Address;
            var shaderRName_extractID = RName.GetRName("Shaders/Compute/test1.compute");
            var shaderRName_calcRate  = RName.GetRName("Shaders/Compute/calcrate.compute");
            //var shaderRName_clearID = RName.GetRName("Shaders/Compute/clearid.compute");

            var csMain0 = rc.CreateShaderDesc(shaderRName_extractID, "CSMain", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            var csMain1 = rc.CreateShaderDesc(shaderRName_calcRate, "CSMain1", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            //var csMain2 = rc.CreateShaderDesc(shaderRName_clearID, "CSMain_Clear", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            var csExtractID = rc.CreateComputeShader(csMain0);
            var csCalcRate  = rc.CreateComputeShader(csMain1);
            //var csClearID = rc.CreateComputeShader(csMain2);

            uint numElem = 8;
            var  bfDesc  = new CGpuBufferDesc();

            bfDesc.SetMode(false, true);
            bfDesc.ByteWidth           = 4 * numElem;
            bfDesc.StructureByteStride = 4;
            var buffer  = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero);
            var uavDesc = new CUnorderedAccessViewDesc();

            uavDesc.ToDefault();
            uavDesc.Buffer.NumElements = numElem;
            var uav = rc.CreateUnorderedAccessView(buffer, uavDesc);

            var buffer1 = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero);
            var uav1    = rc.CreateUnorderedAccessView(buffer1, uavDesc);

            var cmd = rc.ImmCommandList;

            cmd.SetComputeShader(csExtractID);

            UInt32[] pUAVInitialCounts = new UInt32[1] {
                1,
            };

            var dsv        = this.RenderPolicy.BaseSceneView.FrameBuffer.GetSRV_DepthStencil();
            var viewWidth  = this.RenderPolicy.BaseSceneView.Viewport.Width;
            var viewHeight = this.RenderPolicy.BaseSceneView.Viewport.Height;

            System.Diagnostics.Trace.WriteLine("[TestComputeShader] Framebuffer width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString());
            var camVP = this.RenderPolicy.Camera.CameraData.ViewProjection;

            //var srcTex = CEngine.Instance.TextureManager.GetShaderRView(rc, RName.GetRName("Texture/testActorID.txpic"), true);
            //if (srcTex != null)
            //{
            //    srcTex.PreUse(true);
            //    cmd.CSSetShaderResource(0, srcTex);
            //}
            cmd.CSSetShaderResource(0, dsv);
            cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts);
            //uint texSizeW = 1092;
            //uint texSizeH = 516;
            cmd.CSDispatch((uint)viewWidth / 4, (uint)viewHeight / 4, 1);
            System.Diagnostics.Trace.WriteLine("[TestComputeShader] Dispatch width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString());
            //uint texSize = 512;
            //cmd.CSDispatch(texSize/8, texSize/8, 1);

            var blob = new EngineNS.Support.CBlobObject();

            buffer.GetBufferData(rc, blob);
            var idArray = blob.ToUInts();

            // fill uav1, clear uav0
            cmd.SetComputeShader(csCalcRate);
            UInt32[] pUAVInitialCounts1 = new UInt32[1] {
                1,
            };
            var tempBufferData = new uint[8];

            tempBufferData[0] = 9543;
            tempBufferData[1] = 3756;
            tempBufferData[2] = 2716;
            tempBufferData[3] = 297;
            tempBufferData[4] = 961;
            tempBufferData[5] = 45046;
            tempBufferData[6] = 0;
            tempBufferData[7] = 5686;
            unsafe
            {
                fixed(uint *pData = &tempBufferData[0])
                {
                    var buffer2 = rc.CreateGpuBuffer(bfDesc, (IntPtr)pData);
                    var uav2    = rc.CreateUnorderedAccessView(buffer2, uavDesc);

                    cmd.CSSetUnorderedAccessView(0, uav2, pUAVInitialCounts);
                }
            }
            //cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts);
            cmd.CSSetUnorderedAccessView(1, uav1, pUAVInitialCounts);
            var cbIndex = csMain1.FindCBufferDesc("CaptureEnv");

            if (cbIndex != uint.MaxValue)
            {
                var cbuffer = rc.CreateConstantBuffer(csMain1, cbIndex);
                var varIdx  = cbuffer.FindVar("rateWeight");
                cbuffer.SetValue(varIdx, new EngineNS.Quaternion(100, 1000, 10000, 100000), 0);
                cbuffer.FlushContent(rc.ImmCommandList);
                var cbDesc = new EngineNS.CConstantBufferDesc();
                if (csMain1.GetCBufferDesc(cbIndex, ref cbDesc))
                {
                    if (cbDesc.Type == EngineNS.ECBufferRhiType.SIT_CBUFFER)
                    {
                        cmd.CSSetConstantBuffer(cbDesc.CSBindPoint, cbuffer);
                    }
                }
            }

            cmd.CSDispatch(8, 1, 1);

            // gbuffer1
            buffer.GetBufferData(rc, blob);
            idArray = blob.ToUInts();
            var blob1 = new EngineNS.Support.CBlobObject();

            buffer1.GetBufferData(rc, blob1);
            var idArray1     = blob1.ToBytes();
            var idUintArray1 = blob1.ToUInts();
        }
Пример #3
0
        public async System.Threading.Tasks.Task InitPass(CRenderContext rc, Graphics.CGfxMaterialInstance MtlInst = null, bool isSM3 = false)
        {
            if (rc == null)
            {
                rc = CEngine.Instance.RenderContext;
            }

            if (CRenderContext.ShaderModel >= 4)
            {
                UseComputeShader = true;
                Profiler.Log.WriteLine(Profiler.ELogTag.Info, "Graphics", $"GpuDriven: SM = {CRenderContext.ShaderModel},Use ComputeShader");
            }
            else
            {
                UseComputeShader = false;
                Profiler.Log.WriteLine(Profiler.ELogTag.Info, "Graphics", $"GpuDriven: SM = {CRenderContext.ShaderModel},CPU Culling");
            }

            if (rc.ContextCaps.MaxVertexShaderStorageBlocks == 0)
            {
                UseVTF = true;
                Profiler.Log.WriteLine(Profiler.ELogTag.Info, "Graphics", $"GpuDriven: No SSBO in VertexShader,Use VTF");
            }
            else
            {
                UseVTF = false;
                Profiler.Log.WriteLine(Profiler.ELogTag.Info, "Graphics", $"GpuDriven: Use SSBO in VertexShader");
            }
            if (mMergeInstanceSE == null)
            {
                mMergeInstanceSE = mMergeInstanceSE = EngineNS.CEngine.Instance.ShadingEnvManager.GetGfxShadingEnv <CGfxMergeInstanceSE>();
                if (UseVTF)
                {
                    mMergeInstanceSE.SetMacroDefineValue("ENV_USEVTF", "1");
                }
                else
                {
                    mMergeInstanceSE.SetMacroDefineValue("ENV_USEVTF", "0");
                }
            }
            if (MtlInst == null)
            {
                MtlInst = await CEngine.Instance.MaterialInstanceManager.GetMaterialInstanceAsync(rc, RName.GetRName("Material/defaultmaterial.instmtl"));
            }
            if (mPass == null)
            {
                var pass = rc.CreatePass();

                var meshpri = CEngine.Instance.MeshPrimitivesManager.CreateMeshPrimitives(rc, 1);
                EngineNS.Graphics.Mesh.CGfxMeshCooker.MakeRect3D(rc, meshpri);
                //var meshpri = CEngine.Instance.MeshPrimitivesManager.GetMeshPrimitives(rc, CEngineDesc.ScreenAlignedTriangleName, true);
                var ViewportMesh = CEngine.Instance.MeshManager.CreateMesh(rc, meshpri);
                ViewportMesh.SetMaterialInstance(rc, 0, MtlInst,
                                                 CEngine.Instance.PrebuildPassData.DefaultShadingEnvs);

                var affectLights = new List <GamePlay.SceneGraph.GSceneGraph.AffectLight>();
                ViewportMesh.mMeshVars.SetPointLights(affectLights);

                await pass.InitPassForViewportView(rc, mMergeInstanceSE, MtlInst, ViewportMesh);

                mPass = pass;

                var vsDesc = mPass.Effect.ShaderProgram.VertexShader.Desc;

                var tbInfo = new CTextureBindInfo();
                if (vsDesc.GetSRVDesc(vsDesc.FindSRVDesc("AllVertexArray"), ref tbInfo))
                {
                }
                if (vsDesc.GetSRVDesc(vsDesc.FindSRVDesc("MeshInstanceArray"), ref tbInfo))
                {
                }
            }

            //const string CSVersion = "cs_5_0";
            var macros     = new CShaderDefinitions();
            var shaderFile = RName.GetRName("Shaders/Compute/GpuDriven/Cluster.compute", RName.enRNameType.Engine);

            mCS_MeshBatchDesc = rc.CreateShaderDesc(shaderFile, "CSMain_MeshBatch", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            mCS_MeshBatch     = rc.CreateComputeShader(mCS_MeshBatchDesc);

            mCS_ClearBatchArgsDesc = rc.CreateShaderDesc(shaderFile, "CSMain_ClearBatchArgs", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType);
            mCS_ClearBatchArgs     = rc.CreateComputeShader(mCS_ClearBatchArgsDesc);

            var cbIndex = mCS_MeshBatchDesc.FindCBufferDesc("cbMeshBatch");

            if (cbIndex != uint.MaxValue)
            {
                mCBMeshBatch = rc.CreateConstantBuffer(mCS_MeshBatchDesc, cbIndex);
            }
        }