private void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <CS_Logic_Checkpoint>())
     {
         _CheckPoint = other.GetComponent <CS_Logic_Checkpoint>();
     }
 }
    // Use this for initialization
    void Start()
    {
        _player = GameObject.Instantiate(_playerPrefab, transform.position, Quaternion.identity);

        _checkpoint = gameObject.GetComponent <CS_Logic_Checkpoint>();

        _player.GetComponent <CS_PlayerLife>()._CheckPoint = _checkpoint;
    }