public override void UpdateView(Rect editorRect, Rect percentageRect, Event e, CS_CharacterGraph currentGraph) { base.UpdateView(editorRect, percentageRect, e, currentGraph); GUI.Box(viewRect, viewTitle, viewSkin.GetStyle("ViewBG")); GUILayout.BeginArea(viewRect); GUILayout.Space(60); GUILayout.BeginHorizontal(); GUILayout.Space(30); if (currentGraph == null || currentGraph.ShowProperties == false) { EditorGUILayout.LabelField("None Dialog Selected."); } else { currentGraph.selectedCharacter.DrawCharacterProperties(viewRect); } GUILayout.Space(30); GUILayout.EndHorizontal(); GUILayout.EndArea(); ProcessEvents(e); }
public virtual void UpdateView(Rect editorRect, Rect percentageRect, Event e, CS_CharacterGraph CurrentGraph) { if (viewSkin == null) { GetEditorSkin(); } currentGraph = CurrentGraph; if (currentGraph != null) { viewTitle = currentGraph.GraphName; } else { viewTitle = "No Graph!"; } if (currentGraph != null) { viewTitle = currentGraph.GraphName; } else { viewTitle = "No Graph!"; } viewRect = new Rect(editorRect.x * percentageRect.x, editorRect.y * percentageRect.y, editorRect.width * percentageRect.width, editorRect.height * percentageRect.height); }
public static void CreateCharacter(CS_CharacterGraph curGraph, Vector3 mousePosition) { if (curGraph == null) { return; } CS_CharacterBase currentCharacter = null; currentCharacter = ScriptableObject.CreateInstance <CS_CharacterBox>(); currentCharacter.CharacterName = "Name"; currentCharacter.sprite = Resources.Load("view_bg_normal", typeof(Sprite)) as Sprite; if (currentCharacter != null) { currentCharacter.InitCharacter(); Rect charRect = GetBoxPosition(curGraph); currentCharacter.CharacterRect = charRect; currentCharacter.ParentGraph = curGraph; curGraph.Characters.Add(currentCharacter); AssetDatabase.AddObjectToAsset(currentCharacter, curGraph); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } }
public static void CreateCharacterGraph(string WantedName) { CS_CharacterGraph curGraph = ScriptableObject.CreateInstance <CS_CharacterGraph>(); if (curGraph != null) { curGraph.GraphName = WantedName; curGraph.InitGraph(); AssetDatabase.CreateAsset(curGraph, "Assets/CS_RPG-data/Database/" + WantedName + ".asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); CS_CharacterEditorWindow curWindows = EditorWindow.GetWindow <CS_CharacterEditorWindow>(); if (curWindows != null) { curWindows.currentGraph = curGraph; } } else { EditorUtility.DisplayDialog("Dialog Message", "Unable to create new graph, please see your friendly programmer!", "OK"); } }
public override void UpdateView(Rect editorRect, Rect percentageRect, Event e, CS_CharacterGraph currentGraph) { base.UpdateView(editorRect, percentageRect, e, currentGraph); GUI.Box(viewRect, viewTitle, viewSkin.GetStyle("ViewBG")); GUILayout.BeginArea(viewRect); if (currentGraph != null) { currentGraph.UpdateGraphGUI(e, viewRect, viewSkin); } GUILayout.EndArea(); ProcessEvents(e); }
public static void DeleteCharacter(int characterID, CS_CharacterGraph curGraph) { if (curGraph != null) { if (curGraph.Characters.Count >= characterID) { CS_CharacterBase deleteDialog = curGraph.Characters[characterID]; if (deleteDialog != null) { curGraph.Characters.RemoveAt(characterID); GameObject.DestroyImmediate(deleteDialog, true); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } } } }
public static void ReplaceCharacter(CS_CharacterGraph curGraph) { int i = 0; int x = 0; int y = 0; while (i < curGraph.Characters.Count) { curGraph.Characters[i].CharacterRect = new Rect(x, y, 100, 150); i = i + 1; x += 120; if (i % 5 == 0 && i != 0) { y += 170; x = 0; } } }
public static Rect GetBoxPosition(CS_CharacterGraph curGraph) { int i = 0; int x = 0; int y = 0; while (i < curGraph.Characters.Count) { x += 120; if (i % 5 == 0 && i != 0) { y += 170; x = 0; } i = i + 1; } return(new Rect(x, y, 100, 150)); }
public static void LoadGraph() { CS_CharacterGraph curGraph = null; string grapPath = EditorUtility.OpenFilePanel("Load Graph", Application.dataPath + "/CS_RPG-Data/Database/", ""); int appPathLen = Application.dataPath.Length; string finalPath = grapPath.Substring(appPathLen - 6); curGraph = (CS_CharacterGraph)AssetDatabase.LoadAssetAtPath(finalPath, typeof(CS_CharacterGraph)); if (curGraph != null) { CS_CharacterEditorWindow curWindows = EditorWindow.GetWindow <CS_CharacterEditorWindow>(); if (curWindows != null) { curWindows.currentGraph = curGraph; } } else { EditorUtility.DisplayDialog("Dialog Message", "Unable to load selected graph!", "ok"); } }