Пример #1
0
    private void OnRefuseFriend()
    {
        //正式请求
        CSRepulse cSRepulse = new CSRepulse()
        {
            OperationUid = scOtherStruct.Uid
        };

        ProtocalManager.Instance().SendCSRepulse(cSRepulse, (serverRes) =>
        {
            StaticData.playerInfoData.listApplyInfo.RemoveAt(itemIndex);
            Destroy(gameObject);
        }, (error) => { });
    }
Пример #2
0
        public void SendCSRepulse(CSRepulse csrepulse, Action <SCEmptyRepluse> ResponseSCEmptyRepluseCallBack, Action <ErrorInfo> errorCallBack, bool isShowDefaultTip = true)
        {
            OpCodeType opCodeType = ListOPRelation.GetOpCodeTypeByRequest <CSRepulse> ();

            ProtoSendMethod.BusinessRequest <SCEmptyRepluse>(csrepulse, opCodeType, ResponseSCEmptyRepluseCallBack, errorCallBack, isShowDefaultTip);
        }