Пример #1
0
 void OnSetBtn()
 {
     if (!m_Cancel)
     {// add/replace follower
         if (HandlePerson != null)
         {
             if (m_Replace)
             {   // follower
                 if (PeGameMgr.IsMulti)
                 {
                     if (m_CurNpc != null)
                     {
                         ServantLeaderCmpt masterCmpt = PeCreature.Instance.mainPlayer.GetCmpt <ServantLeaderCmpt>();
                         NpcCmpt           npcCmpt    = m_CurNpc.GetComponent <NpcCmpt>();
                         if (masterCmpt == npcCmpt.Master)
                         {
                             if (null != PlayerNetwork.mainPlayer)
                             {
                                 PlayerNetwork.RequestDismissNpc(m_CurNpc.Id);
                                 PlayerNetwork.RequestNpcRecruit(HandlePerson.ID);
                             }
                         }
                         else
                         {
                             //--to do: log
                         }
                     }
                 }
                 else
                 {
                     if (m_CurNpc != null)
                     {
                         m_CurNpc.SetFollower(false);
                     }
                     HandlePerson.FollowMe(m_HeroIndex);
                 }
             }
             else
             {
                 //check if can add person
                 if (PeGameMgr.IsMulti)
                 {
                     if (null != PlayerNetwork.mainPlayer)
                     {
                         PlayerNetwork.RequestNpcRecruit(HandlePerson.ID);
                     }
                 }
                 else
                 {
                     HandlePerson.FollowMe(m_HeroIndex);
                 }
             }
         }
     }
     else
     {// remove follower
         if (m_CurNpc != null)
         {
             if (PeGameMgr.IsMulti)
             {
                 if (null != PlayerNetwork.mainPlayer)
                 {
                     PlayerNetwork.RequestDismissNpc(m_CurNpc.Id);
                 }
             }
             else
             {
                 m_CurNpc.SetFollower(false);
             }
         }
     }
 }
Пример #2
0
 void SetActiveNpcFollow()
 {
     m_ActiveNpc.FollowMe(true);
 }