public SkreeHangingState(CSE3902.Enemies.Skree skree) { _skree = skree; Sprite = EnemySpriteFactory.Instance.CreateSkreeHangingSprite(true); Sprite.X = (int)skree.Position.X; Sprite.Y = (int)skree.Position.Y; }
public SkreeDrillingState(CSE3902.Enemies.Skree skree) { _skree = skree; Sprite = EnemySpriteFactory.Instance.CreateSkreeDrillingSprite(); Sprite.X = (int)skree.Position.X; Sprite.Y = (int)skree.Position.Y; _skreeTimer = DateTime.Now.TimeOfDay.TotalMilliseconds; }
public SkreeDivingState(CSE3902.Enemies.Skree skree) { _skree = skree; Sprite = EnemySpriteFactory.Instance.CreateSkreeDivingSprite(true); }