private static void HandleGameOverCommand(uint dwFrqNo, CSDT_FRAPBOOT_GAMEOVERNTF OverNtf) { IFrameCommand command = null; FrameCommand <SvrNtfGameOverCommand> command2 = FrameCommandFactory.CreateFrameCommand <SvrNtfGameOverCommand>(); command2.cmdData.m_bWinCamp = OverNtf.bWinCamp; command = command2; if (command != null) { command.frameNum = dwFrqNo; Singleton <FrameSynchr> .GetInstance().PushFrameCommand(command); } }
private static void HandleGameOverCommand(uint dwFrqNo, CSDT_FRAPBOOT_GAMEOVERNTF OverNtf) { FrameCommand <SvrNtfGameOverCommand> frameCommand = FrameCommandFactory.CreateSCSyncFrameCommand <SvrNtfGameOverCommand>(); frameCommand.cmdData.m_bWinCamp = OverNtf.bWinCamp; IFrameCommand frameCommand2 = frameCommand; if (frameCommand2 != null) { frameCommand2.frameNum = dwFrqNo; Singleton <FrameSynchr> .GetInstance().PushFrameCommand(frameCommand2); } }