// Start is called before the first frame update void Start() { image = GetComponent <Image>(); Sprite[] FindSprites = CResourceMgr.LoadSprite("IT"); Sprites = new Sprite[4]; for (int i = 0; i < 4; ++i) { Sprites[i] = FindSprites[87 + i]; } }
private void Update() { //if (Input.GetMouseButtonDown(0)) //{ // if (CurCamera == null) // return; // Ray ray = CurCamera.ScreenPointToRay(Input.mousePosition); // RaycastHit ray_cast_hit; // if (Physics.Raycast(ray, out ray_cast_hit)) // { // if ("TileImage" == ray_cast_hit.collider.tag) // { // Vector3 player_position = gameObject.transform.position; // Vector3 end_position = ray_cast_hit.collider.transform.position; // Character.Move(player_position, end_position); // } // } //} bool[] bKeyDown = { false, false, false, false, }; Vector3 startPos = new Vector3(); if (Input.GetKey(KeyCode.W)) { startPos.y += 1.0f; bKeyDown[0] = true; } if (Input.GetKey(KeyCode.S)) { startPos.y -= 1.0f; bKeyDown[1] = true; } if (Input.GetKey(KeyCode.A)) { startPos.x -= 1.0f; bKeyDown[2] = true; } if (Input.GetKey(KeyCode.D)) { startPos.x += 1.0f; bKeyDown[3] = true; } if (startPos.x != 0 || startPos.y != 0) { if (Character.curState == EState.Idle) { Vector3 EndPos = gameObject.transform.position + startPos; Character.Move(EndPos); CachedMovePos = startPos; } } bool bAllKeyDown = true; for (int i = 0; i < 4; ++i) { if (bKeyDown[i]) { bAllKeyDown = false; break; } } bool bKeyUp = Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D); if (bKeyUp && bAllKeyDown) { Character.Stop(); } if (Character.curState == EState.Die) { return; } if (Input.GetKey(KeyCode.J)) { Character.Attack1(); } if (Input.GetKey(KeyCode.K)) { Character.Attack2(); } if (Input.GetKeyDown(KeyCode.L)) { Character.Skill(); } if (Input.GetKeyDown(KeyCode.H)) { Character.Dodge(CachedMovePos); } if (Input.GetKeyDown(KeyCode.F1)) { //Texture2D tex2d = Resources.Load<Texture2D>("IT"); //Rect rect= new Rect(32, 288, 32, 32); //Vector2 Pivot = new Vector2(0.5f, 0.5f); //Sprite cs = Sprite.Create(tex2d, rect, Pivot); CCombo1Ani ani = Character.GetComponentInChildren <CCombo1Ani>(); Sprite[] FindSprites = CResourceMgr.LoadSprite("IT"); Sprite FindSprite = FindSprites[184]; ani.Sprites[0] = FindSprite; ani.Sprites[1] = FindSprite; ani.Sprites[2] = FindSprite; ani.Sprites[3] = FindSprite; } //if (Input.GetMouseButtonDown(0)) //{ // Character.Attack1(); //} //if (Input.GetMouseButtonDown(1)) //{ // Character.Attack2(); //} }