void Start() { crudscore = GetComponent <CRUDScores>(); studentscore = new StudentScores(); world = "world1"; chap = "chap1"; difficulty = "easy"; invalidworld = "testingworld123"; userid = "userid1159"; userid2 = "user1"; studentscore.attempt = 1; studentscore.name = "Sam"; studentscore.scores = 123; GameOwneruserid = "student1"; InvalidGameOwneruserid = "testinguser1234"; UniqueQuestionId = "3405934"; Test_getLeaderBoard_WithValidValue(world, chap, difficulty); Test_getLeaderBoard_WithInvalidValue(invalidworld, chap, difficulty); Test_getUserScores_WithValidValue(world, chap, difficulty, userid); Test_getUserScores_WithInvalidValue(invalidworld, chap, difficulty, userid); Test_getUserScoreForStudentGame_WithValidValue(GameOwneruserid, userid2, UniqueQuestionId); Test_getUserScoreForStudentGame_WithInvalidValue(InvalidGameOwneruserid, userid2, UniqueQuestionId); }
// Start is called before the first frame update void Start() { crudscore = GetComponent <CRUDScores>(); world = "world1"; chap = "chap1"; difficulty = "easy"; getLeaderBoard(world, chap, difficulty); getStatistics(world); }
// Start is called before the first frame update // IEnumerator Start() { chapter1Panel.SetActive(false); chapter2Panel.SetActive(false); chapter3Panel.SetActive(false); chapter4Panel.SetActive(false); lockedOrNot(); var difficultyLevel = new List <string> { "easy", "medium", "hard" }; var chapterLevel = new List <string> { "chap1", "chap2", "chap3", "chap4" }; world = StaticVariable.world; userid = StaticVariable.UserID; crudscore = GetComponent <CRUDScores>(); foreach (string i in chapterLevel) { foreach (string d in difficultyLevel) { Debug.Log(i + " " + d); chap = i; difficulty = d; callbackdone = false; crudscore.getUserScore(world, chap, difficulty, userid, myCallbackFunction); yield return(new WaitUntil(() => callbackdone == true)); Debug.Log(callbackdone); //Debug.Log(studentScores.scores); //getStudentScores(world, i, userid, d); } } lockedOrNot(); /* * chap = "chap1"; * world = "world1"; * difficulty = "easy"; * userid = "userid1159"; * crudscore = GetComponent<CRUDScores>(); * crudscore.getUserScore(world, chap, difficulty, userid, myCallbackFunction); * * getStudentScores(world, chap, userid, difficulty); * callbackdone = false; */ }
void Start() { crudscore = GetComponent <CRUDScores>(); world = "world1"; chap = "chap1"; difficulty = "easy"; userid = "userid1159"; userid2 = "user1"; GameOwneruserid = "student1"; UniqueQuestionId = "3405934"; Preformancetest_getLeaderBoard(world, chap, difficulty); Preformancetest_getUserScores(world, chap, difficulty, userid); Preformancetest_getUserScoreForStudentGame(GameOwneruserid, userid2, UniqueQuestionId); }
string userID = StaticVariable.UserID;//"userid1159"; // Start is called before the first frame update IEnumerator Start() { character = StaticVariable.characterSelect; setCharacterMovement(character, false); Time.timeScale = 0; crudscore = GetComponent <CRUDScores>(); crudscore.getUserScore(world, chap, difficulty, userID, callbackFunc); yield return(new WaitUntil(() => call == true)); // Debug.Log(scoreList.scores); // Set this before calling into the realtime database. // FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://ssadpancake.firebaseio.com/"); FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://ssad-c9270.firebaseio.com/"); // Get the root reference location of the database. mDatabaseRef = FirebaseDatabase.DefaultInstance.RootReference; Score.text = "0"; // point = GetComponent<AudioSource>(); coroutine = GenerateQuestions(); StartCoroutine(coroutine); }
// Start is called before the first frame update void Start() { crudscore = GetComponent <CRUDScores>(); crudUser = GetComponent <AddUser>(); studentscore = new StudentScores(); world = "testworld"; chap = "chap1"; difficulty = "easy"; userid = "user1"; studentscore.attempt = 1; studentscore.name = "Sam"; studentscore.scores = 123; GameOwneruserid = "student1"; UniqueQuestionId = "3405934"; AddNewScores(world, chap, difficulty, userid, studentscore); getUserScores(world, chap, difficulty, userid); updateUserScore(world, chap, difficulty, userid, studentscore); AddStudentGameNewScores(GameOwneruserid, userid, UniqueQuestionId, studentscore); getUserScoreForStudentGame(GameOwneruserid, userid, UniqueQuestionId); }