private void SetCameraQuickFollow(bool bQuick) { CPlayerFollowCam cam = CCamCtrlMan.Instance.GetGameCamCtrl(); if (cam != null) { cam.IsQuickFollow = bQuick; } }
public void Reset() //回到初始状态 { if (_CurCamCtrl != null) { _CurCamCtrl.OnDisable(); } _CurCamCtrl = null; // Current camera controller _LoginCamCtrl = new CLoginCamCtrl(); // Login camera controller _GameCamCtrl = new CPlayerFollowCam(); // Game camera controller _CGCamCtrl = null; // CG camera controller _NpcCamCtrl = new CNpcDialogueCam(); _DungeonCamCtrl = new CDungeonEndCam(); _UIExteriorCamCtrl = new CUIExteriorCam(); _NearCamCtrl = new CPlayerNearCam(); _BossCamCtrl = new CBossActionCam(); _SkillActCamCtrl = new CSKillActionCam(); }