private static unsafe void _OnWake(IntPtr self, CPhyActor.NativePointer *actors, UInt32 count) { var handle = System.Runtime.InteropServices.GCHandle.FromIntPtr(self); var cb = handle.Target as PhySimulationEventCallback; if (cb == null) { return; } cb.OnWake(actors, count); }
public virtual unsafe void OnSleep(CPhyActor.NativePointer *actors, UInt32 count) { }