private void DestoryPanel() { for (int i = Panels.Count - 1; i >= 0; i--) { CPanel panel = Panels[i]; Panels.RemoveAt(i); UnityEngine.Object.Destroy(panel.gameObject); } }
public void FreezPanel(string panel_name, bool value = true) { CPanel panel = panels.Find(x => x.name == panel_name); if (panel != null) { panel.freez = value; } }
private void Compile(string path, InterfacePanel res) { Writer.Write((int)Type.Panel); var cpanel = new CPanel(); cpanel.Base = new CElement(res); cpanel.Image = Compile(path, res.Image); cpanel.Write(Writer); }
protected void OnCloseContainer(ClientViewport Viewport, ClientContainer Container) { foreach (ContainerPanel CPanel in Sidebar.ContentView.SubviewsOfType <ContainerPanel>()) { if (CPanel.ContainerID == Container.ContainerID) { CPanel.RemoveFromSuperview(); } } }
public void SetPanelVisible(string panel_name, bool visible, bool immediate = false) { CPanel panel = panels.Find(x => x.name == panel_name); if (panel) { if (immediate) { panel.SetVisible(visible, true); } else { panel.SetVisible(visible); } } }
static public CPanel BuildCPanel(Control parent) { while (model.allControls.Exists(l => l.cd.Name == "CPanel" + CPanel.count)) { CPanel.count++; } CPanel c = new CPanel(); parent.Controls.Add(c); SetCommonHandlers(c); SetDragDropHandlers(c); Model.getInstance().allControls.Add(c); c.SetControlDescription(); c.cd.RealText = c.cd.Text; c.AllowDrop = true; model.logCreator.Append("+ Added: " + c.cd.Name); return(c); }
public IEnumerator LoadPanel(Panel prefab, Request req = null) { Debug.LogError("newPanel=" + prefab.ToString()); OldPanel = CurrentPanel; CPanel panel = GetPanel(prefab); if (panel != null) { CurrentPanel = panel; CurrentPanel.gameObject.SetActive(true); CurrentScene.StartCoroutine(CurrentPanel.OnLoad(req == null ? new Request() : req)); } else { System.Action <GameObject> callback = (GameObject instance) => { //GameObject instance = CurrentScene.GetObject(o); CurrentPanel = instance.GetComponent <CPanel>(); CurrentPanel.gameObject.SetActive(true); Panels.Add(CurrentPanel); RectTransform trans = instance.GetComponent <RectTransform>(); trans.anchorMax = new Vector2(0.5f, 0.5f); trans.anchorMin = new Vector2(0.5f, 0.5f); Transform parent = CurrentScene.panelsParent; instance.transform.SetParent(parent); instance.transform.localScale = Vector3.one; instance.transform.localPosition = Vector3.zero; CurrentScene.StartCoroutine(CurrentPanel.OnLoad(req == null ? new Request() : req)); }; yield return(LoadPrefab("Panels", prefab.ToString(), callback)); } if (OldPanel != null) { yield return(OldPanel.Unload()); } }
private void CreatePanel() { var panel = new CPanel(); panel.CreatePanelWithDefaultSettings(); }
private void OnGUI() { EditorGUILayout.BeginHorizontal(); // Create event system if (GUILayout.Button("Event System")) { if (!IsEventSystemExist()) { CreateEventSystem(); } else { EditorUtility.DisplayDialog("Event System Already Exist", "UI Tool Cant Generate Multiple EventSystem", "OK"); } } // Create Screen Space Overlay Canvas if (GUILayout.Button("Canvas")) { // Create canvas CreateCanvas(); // Add EventSystem, if doesnot exist if (!IsEventSystemExist()) { CreateEventSystem(); } } // Create Panel if (GUILayout.Button("Panel")) { CreatePanel(); if (!IsEventSystemExist()) { CreateEventSystem(); } } // Create Text if (GUILayout.Button("Text")) { CreateText(); if (!IsEventSystemExist()) { CreateEventSystem(); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); // Create button if (GUILayout.Button("Button With Text")) { CreateButton(); if (!IsEventSystemExist()) { CreateEventSystem(); } } // Create button without text if (GUILayout.Button("Button Without Text")) { CreateButtonWithoutText(); if (!IsEventSystemExist()) { CreateEventSystem(); } } // Create Image if (GUILayout.Button("Image")) { CreateImage(); if (!IsEventSystemExist()) { CreateEventSystem(); } } // Create raw Image if (GUILayout.Button("Raw Image")) { CreateRawImage(); if (!IsEventSystemExist()) { CreateEventSystem(); } } EditorGUILayout.EndHorizontal(); // Space area EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); //======================================================================================== //======================================================================================== EditorGUILayout.BeginVertical(); // Begin Horizontal To add Image realted buttons EditorGUILayout.LabelField("Add Photoshop Text files."); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("-")) { if (_textFiles.Count > 0) { _textFiles.RemoveAt(_textFiles.Count - 1); } } if (GUILayout.Button("Clear")) { _textFiles = new List <TextAsset>(); } if (GUILayout.Button("+")) { _textFiles.Add(new TextAsset()); } EditorGUILayout.EndHorizontal(); for (var i = 0; i < _textFiles.Count; i++) { EditorGUILayout.BeginHorizontal(); _textFiles[i] = (TextAsset)EditorGUILayout.ObjectField("Photoshop text file : ", _textFiles[i], typeof(TextAsset), false); if (GUILayout.Button("-", GUILayout.MaxWidth(50))) { _textFiles.Remove(_textFiles[i]); } EditorGUILayout.EndHorizontal(); } //======================================================================================== //======================================================================================== EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Add Image Folder"); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+", GUILayout.MaxWidth(50))) { _textureFolderPath = EditorUtility.OpenFolderPanel("Load Textures", "Images", ""); if (!_textureFolderPath.Contains(Application.dataPath)) { EditorUtility.DisplayDialog("Folder Warning", "Folder Must Exist in Assets", "OK"); return; } _spriteList = new List <Sprite>(); if (!string.IsNullOrEmpty(_textureFolderPath)) { // get directories and load images CreateSpriteListFromDirectorySearch(_textureFolderPath); Debug.Log(_spriteList.Count); } } EditorGUILayout.LabelField(_textureFolderPath); EditorGUILayout.EndHorizontal(); //======================================================================================== //======================================================================================== EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (_textFiles.Count > 0 && _spriteList.Count > 0) { if (GUILayout.Button("Create Menu", GUILayout.ExpandWidth(false))) { var sprite = new Sprite(); // create canvas var canvasObj = new CCanvas(); canvasObj.GetCanvas(); // create event system if (!IsEventSystemExist()) { CreateEventSystem(); } foreach (var textFile in _textFiles) { if (textFile == null) { continue; } var informationList = new List <UiInformation>(); informationList = TextReader.ReadTextFile(textFile); // Create Panel var panel = new CPanel(); var panelObj = panel.CreatePanelWithDefaultSettings(); // Create UI foreach (var uiInfo in informationList) { switch (uiInfo.UIType) { case eUIType.Button: foreach (var spriteImage in _spriteList) { if (spriteImage.name.Equals(uiInfo.Name)) { sprite = spriteImage; break; } } // create button var button = new CButton(); button.CreateButtonWithoutText(panelObj, uiInfo, sprite); break; case eUIType.Text: // create text var text = new CText(); text.CreateText(panelObj, uiInfo); break; case eUIType.ButtonWithText: Debug.Log("Create button with text"); foreach (var spriteImage in _spriteList) { if (spriteImage.name.Equals(uiInfo.Name)) { sprite = spriteImage; break; } } // create button var btnWithText = new CButton(); var btnObj = btnWithText.CreateButtonWithoutText(panelObj, uiInfo, sprite); // create text var txt = new CText(); txt.CreateText(btnObj, uiInfo); break; default: throw new ArgumentOutOfRangeException(); } } } } } // End vertical layout in the end EditorGUILayout.EndVertical(); }
public static void LoadScene(string name, Request req = null) { OldPanel = null; Global.AppManager.DestoryPanel(); CurrentScene.StartCoroutine(LoadSceneCoroutine(name, req)); }
private void CreatePreviewControls(Section s, XElement i) { if (s == null) { return; } if (i == null) { return; } switch (i.Attribute("type").Value) { case "CLabel": CLabel lbl = ControlFactory.BuildCLabel(s.Tab); lbl.cd.Name = i.Element("Name").Value; break; case "CComboBox": CComboBox cb = ControlFactory.BuildCComboBox(s.Tab); cb.cd.Name = i.Element("Name").Value; break; case "CButton": CButton b = ControlFactory.BuildCButton(s.Tab); b.cd.Name = i.Element("Name").Value; break; case "CGroupBox": CGroupBox gb = ControlFactory.BuildCGroupBox(s.Tab); gb.cd.Name = i.Element("Name").Value; break; case "CPanel": CPanel pl = ControlFactory.BuildCPanel(s.Tab); pl.cd.Name = i.Element("Name").Value; break; case "CBitmap": CBitmap bm = ControlFactory.BuildCBitmap(s.Tab); bm.cd.Name = i.Element("Name").Value; break; case "CTextBox": CTextBox tb = ControlFactory.BuildCTextBox(s.Tab); tb.cd.Name = i.Element("Name").Value; break; case "CCheckBox": CCheckBox ccb = ControlFactory.BuildCCheckBox(s.Tab); ccb.cd.Name = i.Element("Name").Value; break; case "CTabControl": CTabControl ctc = ControlFactory.BuildCTabControl(s.Tab); ctc.cd.Name = i.Element("Name").Value; break; case "CTabPage": //Tab pages require its parent TabControl to be created first. break; } }
void Awake() { main = this; cpanel = GetComponent <CPanel>(); }