public void UpdateInfo() { COM_GuildBuilding guildBuild = FamilySystem.instance.Buildings [(int)GuildBuildingType.GBT_Collection - 1]; if (guildBuild == null) { return; } FamilyData fData = FamilyData.GetData((int)GuildBuildingType.GBT_Collection, guildBuild.level_); if (fData == null) { return; } name.text = fData.name_; levelImg.spriteName = "jz_" + guildBuild.level_; lv_.text = guildBuild.level_.ToString(); COM_Guild guild = FamilySystem.instance.GuildData; if (guild == null) { return; } cent_.text = guild.presentNum_ + "/" + fData.number_; progress_.value = (float)guild.presentNum_ / (float)fData.number_; ItemCellUI cell = UIManager.Instance.AddItemCellUI(rewardicon_, (uint)fData.rewrod_); cell.showTips = true; }
void updateguildLevel(GuildBuildingType type, COM_GuildBuilding building) { if (type == GuildBuildingType.GBT_Main) { familyLeveLabel.text = building.level_.ToString(); } }
void OnFamilyDataEvent(COM_GuildBuilding guild) { if (data_ == null) { return; } name_.text = data_.name_; icon_.spriteName = data_.icon_; gameObject.SetActive(true); levelImg.spriteName = "jz_" + guild.level_; needGold_.text = data_.needMoney_.ToString(); haveGold_.text = FamilySystem.instance.GuildData.fundz_.ToString(); if (FamilySystem.instance.GuildData.fundz_ < data_.needMoney_) { levelUpBtn.isEnabled = false; } else { levelUpBtn.isEnabled = true; } if ((GuildBuildingType)data_.type_ == GuildBuildingType.GBT_Main) { if (GuildSystem.GetGuildMemberSelf((int)GamePlayer.Instance.InstId).job_ < (int)GuildJob.GJ_VicePremier) { levelUpBtn.isEnabled = false; } } else { if (GuildSystem.GetGuildMemberSelf((int)GamePlayer.Instance.InstId).job_ < (int)GuildJob.GJ_SecretaryHead) { levelUpBtn.isEnabled = false; } } }
static public void UpdateGuildLevelbu(GuildBuildingType type, COM_GuildBuilding building) { if (UpdateGuildLevelok != null) { UpdateGuildLevelok(type, building); } }
public void updateGuildBuilding(GuildBuildingType type, COM_GuildBuilding building) { Buildings [(int)type - 1] = building; if (UpdateGuildBuildingEvent != null) { UpdateGuildBuildingEvent(building); } }
void updateguildLevel(GuildBuildingType type, COM_GuildBuilding building) { if (type == GuildBuildingType.GBT_Bank) { FamilyData fa = FamilyData.GetData((int)type, (int)building.level_); fads = fa; levelLable.text = building.level_.ToString(); maxFamilyMoneyLable.text = fa.number_.ToString(); levelSp.spriteName = building.level_.ToString(); GlobalValue.Get(Constant.C_FamilyOneDayFundzLose, out weihu); curFamilyMoneyLable.text = GuildSystem.Mguild.fundz_.ToString(); } }
public void UpdataInfo() { if (data_ == null) { return; } namelbl_.text = data_.name_; funImg.spriteName = data_.icon_; if (FamilySystem.instance.Buildings.Length < (int)data_.type_) { return; } COM_GuildBuilding build = FamilySystem.instance.Buildings[(int)data_.id_ - 1]; if (build == null) { return; } BuildingData = build; levelImg.spriteName = "jz_" + build.level_; }
public void SetData(int id) { contents_ = FamilyData.AllL1Data(); if (FamilySystem.instance.Buildings.Length < id - 1) { return; } COM_GuildBuilding build = FamilySystem.instance.Buildings[id - 1]; if (build == null) { return; } data_ = FamilyData.GetData(id, build.level_); if (data_ == null) { return; } name_.text = data_.name_; icon_.spriteName = data_.icon_; descLab.text = data_.desc_; gameObject.SetActive(true); levelImg.spriteName = "jz_" + build.level_; needGold_.text = data_.needMoney_.ToString(); haveGold_.text = FamilySystem.instance.GuildData.fundz_.ToString(); if (FamilySystem.instance.GuildData.fundz_ < data_.needMoney_) { levelUpBtn.isEnabled = false; } else { levelUpBtn.isEnabled = true; } }
void OnFamilyGuildBuilding(COM_GuildBuilding g) { OnFamilyDataEvent(1); }