Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (first)
        {
            if (client.isConnected)
            {
                StartCoroutine(SendMessageDelayed("" + number, waitTime));

                first = false;
            }
        }
        else
        {
            if (client.infoReceived.Count > 0)
            {
                COMData data = client.infoReceived.Dequeue();

                if (data.type == COMData.TYPE.TEXT)
                {
                    COMData_text text = (COMData_text)data;

                    ProcessMessage(text);
                }
            }
        }
    }
Пример #2
0
    private void Client_OnReceive(object sender, SocketArgs e)
    {
        //Debug.Log("Client_OnReceive" + e != null ? ": " + e.message : "");
        Debug.Log("Client_OnReceive: ");

        COMData data = client.infoReceived.Dequeue();

        if (data.type == COMData.TYPE.TEXT)
        {
            COMData_text text = (COMData_text)data;

            ProcessMessage(text);
            //Log.Debug("Message Received: " + text.GetText());
        }
    }
Пример #3
0
    //int framesSkiped = 30;
    //int counter = 0;
    //void FixedUpdate()
    //{
    //	if (sendImages)
    //	{
    //		counter++;
    //		if (counter == framesSkiped)
    //		{
    //			if (webCam == null)
    //				webCam = GameObject.Find("Main Camera").GetComponent<WebCam>().cam;

    //			if (textureTemp == null)
    //				textureTemp = new Texture2D(webCam.width, webCam.height);

    //			textureTemp.SetPixels32(webCam.GetPixels32());

    //			imageConverted = textureTemp.EncodeToPNG();

    //			client.SendInfo_image(imageConverted, textureTemp.width, textureTemp.height);

    //			counter = 0;
    //		}
    //	}
    //}
    // Update is called once per frame
    void Update()
    {
        if (client.infoReceived.Count > 0)
        {
            COMData data = client.infoReceived.Dequeue();

            if (data.type == COMData.TYPE.TEXT)
            {
                COMData_text text = (COMData_text)data;

                Log.Debug("Message Received: " + text.GetText());

                if (sendImages)
                {
                    if (text.GetText() == "READY")
                    {
                        SendImage();
                    }
                }
            }
            else
            if (data.type == COMData.TYPE.IMAGE)
            {
                COMData_image image = (COMData_image)data;

                Texture2D texture = new Texture2D(image.imageWidth, image.imageHeight);
                texture.LoadImage(image.data);
                texture.Apply();

                Log.Debug("Image Received: " + texture.width + " x " + texture.height);

                GameObject.Find("RawImage").GetComponent <RawImage>().texture = texture;
            }
            else
            if (data.type == COMData.TYPE.AUDIO)
            {
            }
        }
    }
Пример #4
0
        public static int StartCOM(COMData listener)
        {
            if (SelectedCOMBaudRate == -1 || SelectedCOMPort == "")
            {
                return(1);
            }
            comListener = listener;

            try
            {
                serialPort          = new SerialPort(SelectedCOMPort);
                serialPort.BaudRate = SelectedCOMBaudRate;
                serialPort.Open();
                serialPort.DataReceived += SerialPort_DataReceived;
            }
            catch (Exception e)
            {
                return(2);
            }

            return(0);
        }
Пример #5
0
 public static COMData ReadCOM(this BinaryReader reader) => COMData.Deserialize(reader);
Пример #6
0
 public static void WriteCOM(this BinaryWriter writer, COMData data) => data.Serialize(writer);
Пример #7
0
    bool Send(COMData data)
    {
        if (!isConnected)
            return false;

        try {
            bool result = false;

            switch(data.type){
            case COMData.TYPE.TEXT:
                result = SendText((COMData_text)data);
                break;
            case COMData.TYPE.IMAGE:
                result = SendImage((COMData_image)data);
                break;
            case COMData.TYPE.AUDIO:
                result = SendAudio((COMData_audio)data);
                break;
            default: break;
            }

            if(!result){
                return false;
            }
        } catch
        {
            try {
                Close();
            } catch (Exception ex) {
                Log.AddToDebug(ex.ToString());
                return false;
            }

            return false;
        }
        return true;
    }