public void Init(ulong playerId, COMDT_HEROINFO svrInfo) { this.cfgInfo = GameDataMgr.heroDatabin.GetDataByKey(svrInfo.stCommonInfo.dwHeroID); GameDataMgr.heroShopInfoDict.TryGetValue(svrInfo.stCommonInfo.dwHeroID, out this.shopCfgInfo); this.m_selectPageIndex = svrInfo.stCommonInfo.bSymbolPageWear; if (this.mActorValue == null) { this.mActorValue = new PropertyHelper(); } this.mActorValue.Init(svrInfo); if (this.skillInfo == null) { this.skillInfo = new CSkillData(); } this.skillInfo.InitSkillData(this.cfgInfo, svrInfo.stCommonInfo.stSkill); this.m_Proficiency = svrInfo.stCommonInfo.stProficiency.dwProficiency; this.m_ProficiencyLV = svrInfo.stCommonInfo.stProficiency.bLv; this.MaskBits = svrInfo.stCommonInfo.dwMaskBits; this.m_skinInfo.Init(svrInfo.stCommonInfo.wSkinID); this.m_talentBuyList = new byte[svrInfo.stCommonInfo.stTalent.astTalentInfo.Length]; for (int i = 0; i < svrInfo.stCommonInfo.stTalent.astTalentInfo.Length; i++) { this.m_talentBuyList[i] = svrInfo.stCommonInfo.stTalent.astTalentInfo[i].bIsBuyed; } this.m_awakeState = svrInfo.stCommonInfo.stTalent.bWakeState; this.m_awakeStepID = svrInfo.stCommonInfo.stTalent.stWakeStep.dwStepID; this.m_isStepFinish = svrInfo.stCommonInfo.stTalent.stWakeStep.bIsFinish == 1; this.m_experienceDeadLine = !this.IsExperienceHero() ? 0 : svrInfo.stCommonInfo.dwDeadLine; this.m_masterHeroFightCnt = svrInfo.stCommonInfo.dwMasterTotalFightCnt; this.m_masterHeroWinCnt = svrInfo.stCommonInfo.dwMasterTotalWinCnt; }
public void Init(COMDT_HEROINFO svrInfo) { ActorMeta theActorMeta = new ActorMeta { ConfigId = (int)svrInfo.stCommonInfo.dwHeroID }; this.InitValueDataArr(ref theActorMeta, true); this.actorLvl = svrInfo.stCommonInfo.wLevel; this.actorExp = (int)svrInfo.stCommonInfo.dwExp; this.actorStar = svrInfo.stCommonInfo.wStar; this.actorQuality = svrInfo.stCommonInfo.stQuality.wQuality; this.actorSubQuality = svrInfo.stCommonInfo.stQuality.wSubQuality; this.SetSkinProp(svrInfo.stCommonInfo.dwHeroID, svrInfo.stCommonInfo.wSkinID, true); }
public void Init(COMDT_HEROINFO svrInfo) { ActorMeta actorMeta = default(ActorMeta); ActorMeta actorMeta2 = actorMeta; actorMeta2.ConfigId = (int)svrInfo.stCommonInfo.dwHeroID; actorMeta = actorMeta2; this.InitValueDataArr(ref actorMeta, true); this.actorLvl = (int)svrInfo.stCommonInfo.wLevel; this.actorExp = (int)svrInfo.stCommonInfo.dwExp; this.actorStar = (int)svrInfo.stCommonInfo.wStar; this.actorQuality = (int)svrInfo.stCommonInfo.stQuality.wQuality; this.actorSubQuality = (int)svrInfo.stCommonInfo.stQuality.wSubQuality; this.SetSkinProp(svrInfo.stCommonInfo.dwHeroID, (uint)svrInfo.stCommonInfo.wSkinID, true); }
private static void SelectHeroForEnemyPlayer(ref COMDT_HEROINFO heroInfo, uint playerLevel) { uint heroID = 0u; ushort wSkinID = 0; uint dwSelSkillID = 0u; if (playerLevel <= 6u) { int num = Random.Range(0, GameDataMgr.robotRookieHeroSkinDatabin.Count()); ResFakeAcntHero dataByIndex = GameDataMgr.robotRookieHeroSkinDatabin.GetDataByIndex(num); if (dataByIndex == null) { return; } heroID = dataByIndex.dwHeroID; while (CFakePvPHelper.EnemyChosenHeroes.FindIndex((uint x) => x == heroID) != -1) { num = Random.Range(0, GameDataMgr.robotRookieHeroSkinDatabin.Count()); dataByIndex = GameDataMgr.robotRookieHeroSkinDatabin.GetDataByIndex(num); if (dataByIndex == null) { return; } heroID = dataByIndex.dwHeroID; } if (dataByIndex != null && dataByIndex.dwSkinID != 0u) { int num2 = Random.Range(0, 10000); if ((long)num2 < (long)((ulong)dataByIndex.dwSkinRate)) { wSkinID = (ushort)dataByIndex.dwSkinID; } } } else { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return; } int num3 = GameDataMgr.robotVeteranHeroSkinDatabin.Count(); int max = num3 + ((masterRoleInfo == null) ? 0 : masterRoleInfo.freeHeroList.get_Count()); int num = Random.Range(0, max); if (num < num3) { ResFakeAcntHero dataByIndex = GameDataMgr.robotVeteranHeroSkinDatabin.GetDataByIndex(num); if (dataByIndex == null) { return; } heroID = dataByIndex.dwHeroID; } else { heroID = masterRoleInfo.freeHeroList.get_Item(num - num3).dwFreeHeroID; } while (CFakePvPHelper.EnemyChosenHeroes.FindIndex((uint x) => x == heroID) != -1) { num = Random.Range(0, max); if (num < num3) { ResFakeAcntHero dataByIndex = GameDataMgr.robotVeteranHeroSkinDatabin.GetDataByIndex(num); if (dataByIndex == null) { return; } heroID = dataByIndex.dwHeroID; } else { heroID = masterRoleInfo.freeHeroList.get_Item(num - num3).dwFreeHeroID; } } } ResFakeAcntSkill dataByKey = GameDataMgr.robotPlayerSkillDatabin.GetDataByKey(playerLevel); if (dataByKey != null) { int num4 = Random.Range(0, dataByKey.SkillId.Length); while (dataByKey.SkillId[num4] == 0u) { num4 = Random.Range(0, dataByKey.SkillId.Length); } dwSelSkillID = dataByKey.SkillId[num4]; } CFakePvPHelper.EnemyChosenHeroes.Add(heroID); heroInfo.stCommonInfo.dwHeroID = heroID; heroInfo.stCommonInfo.stSkill.dwSelSkillID = dwSelSkillID; heroInfo.stCommonInfo.wSkinID = wSkinID; }
private static void SelectHeroForEnemyPlayer(ref COMDT_HEROINFO heroInfo, uint playerLevel) {