Пример #1
0
 public void RunCOINTest(bool single, bool stop)
 {
     if (single)
     {
         COIN coin = new COIN(F1, COMPort);
         coin.Start_Test();
     }
     else
     {
         if (F1.getCheckStatus((COMPort == 1) ? (F1.COINCheck) : (F1.COINCheck2)) && !stop)
         {
             COIN coin = new COIN(F1, COMPort);
             coin.Start_Test();
         }
     }
 }
Пример #2
0
 // constructor making an instance of the coin
 public AddCoinController()
 {
     Coin = new COIN();
 }
Пример #3
0
        //-----------------------------------------------------------------------------------------------------
        void AsteroidLaserCollision()
        {
            int count = LaserList.GetCount();

            for (int i = 0; i < count; i++)
            {
                int count2 = AsteroidList.GetCount();
                for (int j = 0; j < count2; j++)
                {
                    ASTEROID asteroid = AsteroidList[j];

                    float radius = 0;
                    if (asteroid.Type == 1)
                    {
                        radius = 100;
                    }
                    if (asteroid.Type == 2)
                    {
                        radius = 120;
                    }

                    Vector2 laserPos    = new Vector2(LaserList[i].PositionX + 4, LaserList[i].PositionY + 8);
                    Vector2 asteroidPos = new Vector2(asteroid.PositionX + radius, asteroid.PositionY + radius);
                    float   distance    = Vector2.Distance(laserPos, asteroidPos);

                    //Collision
                    if (distance < 10 + radius)
                    {
                        asteroid.HighRate = AsteroidHighTime;
                        asteroid.Energy  -= 1.0f;
                        if (asteroid.Energy <= 0)
                        {
                            //Add Explosion
                            EXPLOSION explosion = new EXPLOSION();
                            explosion.PositionX = asteroid.PositionX;
                            explosion.PositionY = asteroid.PositionY;
                            ExplosionList.Add(explosion);

                            //Explosion Sound Play
                            if (asteroid.Type == 1)
                            {
                                Audio.PlayOneShot(ExplosionClip, 0.5f);
                            }
                            if (asteroid.Type == 2)
                            {
                                Audio.PlayOneShot(ExplosionClip);
                            }

                            //Add Coin
                            COIN coin = new COIN();
                            coin.PositionX = asteroid.PositionX;
                            coin.PositionY = asteroid.PositionY;
                            CoinList.Add(coin);

                            //Add Explosion Score
                            Score += 100;

                            //Asteroid Remove
                            AsteroidList.RemoveIndex(j);
                        }
                        else
                        {
                            //Add Hit Score
                            Score += 10;
                        }
                        LaserList.RemoveIndex(i);
                    }
                }
            }
        }
Пример #4
0
        //-----------------------------------------------------------------------------------------------------
        void GameUpdate()
        {
            //DeltaTime Refresh
            System.DateTime time = System.DateTime.Now;
            DeltaTimeTickOld = DeltaTimeTick;
            DeltaTimeTick    = time.Ticks;
            DeltaTime        = (float)(DeltaTimeTick - DeltaTimeTickOld) / System.TimeSpan.TicksPerSecond;

            //Asteroid Logo Flash
            if (AsteroidLogoFlash > 0)
            {
                AsteroidLogoFlash -= 1 * DeltaTime;
            }

            //SpaceShip Turn
            if (SpaceShipTurnLeftFlag)
            {
                SpaceShipPositionX -= SpaceShipSpeed * DeltaTime;
            }
            if (SpaceShipPositionX < 0)
            {
                SpaceShipPositionX = 0;
            }
            if (SpaceShipTurnRightFlag)
            {
                SpaceShipPositionX += SpaceShipSpeed * DeltaTime;
            }
            if (SpaceShipPositionX > 760)
            {
                SpaceShipPositionX = 760;
            }
            if (SpaceShipForwardFlag)
            {
                SpaceShipPositionY -= SpaceShipSpeed * DeltaTime;
            }
            if (SpaceShipPositionY < 100)
            {
                SpaceShipPositionY = 100;
            }
            if (SpaceShipBackwardFlag)
            {
                SpaceShipPositionY += SpaceShipSpeed * DeltaTime;
            }
            if (SpaceShipPositionY > 1300)
            {
                SpaceShipPositionY = 1300;
            }

            //SpaceShip Flame
            if (SpaceShipFlameFlag)
            {
                SpaceShipFlameFlag = false;
            }
            else
            {
                SpaceShipFlameFlag = true;
            }

            //Intro
            IntroAnimation++;
            if (IntroAnimation > 480)
            {
                IntroAnimation = 0;
            }

            if (SpaceShipLaser > 0)
            {
                //LaserShot
                LaserShotTime += DeltaTime;
                if (LaserShotTime > LaserShotRepeatTime)
                {
                    LaserShotTime -= LaserShotRepeatTime;
                    LASER laser = new LASER();
                    laser.PositionX = SpaceShipPositionX + 50;
                    laser.PositionY = SpaceShipPositionY - 50;

                    LaserList.Add(laser);

                    Audio.PlayOneShot(LaserClip, 0.3f);

                    if (SpaceShipLaser > 1000)
                    {
                        LASER laser1 = new LASER();
                        laser.PositionX = SpaceShipPositionX + 30;
                        laser.PositionY = SpaceShipPositionY - 50;
                        LASER laser2 = new LASER();
                        laser.PositionX = SpaceShipPositionX + 70;
                        laser.PositionY = SpaceShipPositionY - 50;

                        LaserList.Add(laser1);
                        LaserList.Add(laser2);

                        //Laser Fuel
                        if (SpaceShipLaser > 0)
                        {
                            SpaceShipLaser -= 3;
                        }
                    }
                    else
                    {
                        //Laser Fuel
                        if (SpaceShipLaser > 0)
                        {
                            SpaceShipLaser--;
                        }
                    }
                }
            }

            //Laser Update
            int count = LaserList.GetCount();

            for (int i = 0; i < count; i++)
            {
                LaserList[i].PositionY -= LaserSpeed * DeltaTime;
                if (LaserList[i].PositionY <= 0)
                {
                    LaserList.RemoveIndex(i);
                }
            }

            //Asteroid LEVEL UP
            if (AsteroidRepeatTime > 0.1f)
            {
                AsteroidRepeatTime -= 0.000001f;
            }
            AsteroidSpeed  += 0.000001f;
            AsteroidEnergy += 0.000001f;

            //Asteroid Field Creation
            AsteroidCreationTime += DeltaTime;
            if (AsteroidCreationTime > AsteroidRepeatTime)
            {
                AsteroidCreationTime -= AsteroidRepeatTime;
                ASTEROID asteroid = new ASTEROID();
                asteroid.Energy    = AsteroidEnergy;
                asteroid.HighRate  = 0;
                asteroid.Type      = Random.Range(1, 3);
                asteroid.PositionX = Random.Range(0, 640);
                asteroid.PositionY = 0;
                AsteroidList.Add(asteroid);
            }

            //Asteroid Update
            count = AsteroidList.GetCount();
            for (int i = 0; i < count; i++)
            {
                ASTEROID asteroid = AsteroidList[i];

                float end = 0;
                if (asteroid.Type == 1)
                {
                    end = 1420;
                }
                if (asteroid.Type == 2)
                {
                    end = 1300;
                }
                asteroid.PositionY += AsteroidSpeed * DeltaTime;
                if (asteroid.PositionY > end)
                {
                    AsteroidList.RemoveIndex(i);
                }
                if (asteroid.HighRate > 0)
                {
                    asteroid.HighRate--;
                }
            }

            //Coin Update
            count = CoinList.GetCount();
            for (int i = 0; i < count; i++)
            {
                COIN coin = CoinList[i];

                coin.AnimationFrame += CoinAnimationSpeed * DeltaTime;
                if (coin.AnimationFrame > 9)
                {
                    coin.AnimationFrame -= 9;
                }
                coin.PositionY += CoinSpeed * DeltaTime;
                if (coin.PositionY > 1450)
                {
                    CoinList.RemoveIndex(i);
                }
            }

            //Explosion Update
            count = ExplosionList.GetCount();
            for (int i = 0; i < count; i++)
            {
                EXPLOSION explosion = ExplosionList[i];

                explosion.PositionY += ExplosionSpeed * DeltaTime;
                if (explosion.PositionY > 1300)
                {
                    ExplosionList.RemoveIndex(i);
                }
                explosion.AnimationFrame += ExplosionAnimationSpeed * DeltaTime;
                if (explosion.AnimationFrame > 31)
                {
                    ExplosionList.RemoveIndex(i);
                }
            }

            //SpaceShip Update
            if (SpaceShipEnergy <= 0)
            {
                //Game Over
                GameOverFlag = true;
            }

            if (!GameOverFlag)
            {
                AsteroidLaserCollision();
                AsteroidSpaceShipCollision();
                CoinSpaceShipCollision();
            }
        }
Пример #5
0
        //-----------------------------------------------------------------------------------------------------
        public override void OnInspectorGUI()
        {
            Init();

            GUILayout.Space(8);

            Width  = Mathf.Min(Screen.width, BackgroundTexture.width);
            Height = BackgroundTexture.height * Width / BackgroundTexture.width;

            GUILayout.Label(BackgroundTexture, GUILayout.Width(Width), GUILayout.Height(Height));

            if (StoreFlag)
            {
                //Store Texture
                DrawSprite(StoreTexture, 0, 350, 900, 400);

                //Score Logo Draw
                DrawSprite(ScoreTexture, 50, 30, 200, 200);

                //Money Logo Draw
                DrawSprite(MoneyTexture, 630, 30, 200, 200);

                //Energy Line
                DrawSprite(EnergyLineTexture, 0, 1520 - SpaceShipEnergy, 150, 20);
                //Energy Value
                DrawSpriteString(SpaceShipEnergy.ToString(), 40, Mathf.Max(0, 1590 - SpaceShipEnergy), 200, 70, Color.grey);

                //Laser Line
                DrawSprite(LaserLineTexture, 750, 1520 - SpaceShipLaser, 150, 20);
                //Laser Value
                DrawSpriteString(SpaceShipLaser.ToString(), 780, Mathf.Max(0, 1590 - SpaceShipLaser), 70, 70, Color.grey);

                //Speed Logo
                DrawSprite(SpeedLogoTexture, 340, 1500, 200, 40);
                //Speed Value
                DrawSpriteString(SpaceShipSpeed.ToString(), 470, 1515, 200, 70, Color.red);

                //Score Number
                DrawNumber(Score, 9, new Rect(60, 100, 32, 70));
                //Money Number
                DrawNumber(Money, 9, new Rect(540, 100, 32, 70));

                //Speed Item
                SpeedItemFlag = DrawSpriteButton(SpeedItemTexture, 0, 800, 900, 40);
                //Energy Item
                EnergyItemFlag = DrawSpriteButton(EnergyItemTexture, 0, 1000, 900, 40);
                //Laser Item
                LaserItemFlag = DrawSpriteButton(LaserItemTexture, 0, 1200, 900, 40);

                GUI.backgroundColor = Color.white;

                /*			SpeedItemFlag = GUILayout.Button(SpeedItemTexture, GUILayout.Width(Width), GUILayout.Height(32));
                 *                      EnergyItemFlag = GUILayout.Button(EnergyItemTexture, GUILayout.Width(Width), GUILayout.Height(32));
                 *                      LaserItemFlag = GUILayout.Button(LaserItemTexture, GUILayout.Width(Width), GUILayout.Height(32));
                 */
                StoreFlag = !GUILayout.Button("BACK TO THE GAME", GUILayout.Width(Width), GUILayout.Height(32));
                if (!StoreFlag)
                {
                    //DeltaTime Init
                    System.DateTime time = System.DateTime.Now;
                    DeltaTimeTickOld = time.Ticks;
                    DeltaTimeTick    = time.Ticks;
                    DeltaTime        = 0;
                }

                StoreUpdate();

                //Store Update
                if (Event.current.type == EventType.repaint)
                {
                    StoreUpdate();
                }
            }
            else
            {
                //Asteroid Logo Draw
                if (AsteroidLogoFlash > 0)
                {
                    DrawSprite(AsteroidLogoTexture, 0, 230, 900, 300, new Color(1, 1, 1, AsteroidLogoFlash));
                }

                //Score Logo Draw
                DrawSprite(ScoreTexture, 50, 30, 200, 200);

                //Money Logo Draw
                DrawSprite(MoneyTexture, 630, 30, 200, 200);

                //Energy Line
                DrawSprite(EnergyLineTexture, 0, 1520 - SpaceShipEnergy, 150, 20);
                //Energy Value
                DrawSpriteString(SpaceShipEnergy.ToString(), 40, Mathf.Max(0, 1590 - SpaceShipEnergy), 200, 70, Color.grey);

                //Laser Line
                DrawSprite(LaserLineTexture, 750, 1520 - SpaceShipLaser, 150, 20);
                //Laser Value
                DrawSpriteString(SpaceShipLaser.ToString(), 780, Mathf.Max(0, 1590 - SpaceShipLaser), 70, 70, Color.grey);

                //Speed Logo
                DrawSprite(SpeedLogoTexture, 340, 1500, 200, 40);
                //Speed Value
                DrawSpriteString(SpaceShipSpeed.ToString(), 470, 1515, 200, 70, Color.red);

                //Draw Ship
                if (SpaceShipFlameFlag)
                {
                    DrawSprite(ShipWithFlameTexture, SpaceShipPositionX, SpaceShipPositionY, 128, 200);
                }
                else
                {
                    DrawSprite(ShipTexture, SpaceShipPositionX, SpaceShipPositionY, 128, 200);
                }

                //Draw Laser
                int count = LaserList.GetCount();
                for (int i = 0; i < count; i++)
                {
                    DrawSprite(LaserTexture, LaserList[i].PositionX, LaserList[i].PositionY, 32, 32);
                }

                //Draw Asteroid
                Texture texture = null;
                count = AsteroidList.GetCount();
                for (int i = 0; i < count; i++)
                {
                    ASTEROID asteroid = AsteroidList[i];

                    if (asteroid.Type == 1)
                    {
                        if (asteroid.HighRate > 0)
                        {
                            texture = Asteroid1TextureHigh;
                        }
                        else
                        {
                            texture = Asteroid1Texture;
                        }
                    }
                    if (asteroid.Type == 2)
                    {
                        if (asteroid.HighRate > 0)
                        {
                            texture = Asteroid2TextureHigh;
                        }
                        else
                        {
                            texture = Asteroid2Texture;
                        }
                    }

                    DrawSprite(texture, asteroid.PositionX, asteroid.PositionY, 256, 256);
                }

                //Draw Coin
                count = CoinList.GetCount();
                for (int i = 0; i < count; i++)
                {
                    COIN coin = CoinList[i];
                    DrawSprite(CoinTextureArray[(int)coin.AnimationFrame], coin.PositionX, coin.PositionY, 100, 100);
                }

                //Draw Explosion
                count = ExplosionList.GetCount();
                for (int i = 0; i < count; i++)
                {
                    EXPLOSION explosion = ExplosionList[i];
                    DrawSprite(ExplosionTextureArray[(int)explosion.AnimationFrame], explosion.PositionX, explosion.PositionY, 300, 300);
                }

                //Score Number
                DrawNumber(Score, 9, new Rect(60, 100, 32, 70));
                //Money Number
                DrawNumber(Money, 9, new Rect(540, 100, 32, 70));

                //Game Over
                if (GameOverFlag)
                {
                    DrawSprite(GameOverTexture, 30, 400, 830, 900);
                }

                if (GameOverFlag)
                {
                    GameOverFlag = !GUILayout.Button("START NEW GAME", GUILayout.Width(Width), GUILayout.Height(32));
                }
                else
                {
                    StoreFlag = GUILayout.Button("STORE", GUILayout.Width(Width), GUILayout.Height(32));
                }

                //Game Update
                if (Event.current.type == EventType.repaint)
                {
                    GameUpdate();
                }
                else
                {
                    //Left Arrow Key
                    if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.A))
                    {
                        SpaceShipTurnLeftFlag = true;
                    }
                    if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.A))
                    {
                        SpaceShipTurnLeftFlag = false;
                    }

                    //Right Arrow Key
                    if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.D))
                    {
                        SpaceShipTurnRightFlag = true;
                    }
                    if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.D))
                    {
                        SpaceShipTurnRightFlag = false;
                    }

                    //Up Arrow Key
                    if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.W))
                    {
                        SpaceShipForwardFlag = true;
                    }
                    if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.W))
                    {
                        SpaceShipForwardFlag = false;
                    }

                    //Down Arrow Key
                    if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.S))
                    {
                        SpaceShipBackwardFlag = true;
                    }
                    if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.S))
                    {
                        SpaceShipBackwardFlag = false;
                    }

                    //Left Mouse Button Down
                    if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
                    {
                        SpaceShipTurnLeftFlag = true;
                    }
                    if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
                    {
                        SpaceShipTurnLeftFlag = false;
                    }
                    //Right Mouse Button Down
                    if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
                    {
                        SpaceShipTurnRightFlag = true;
                    }
                    if (Event.current.type == EventType.MouseUp && Event.current.button == 1)
                    {
                        SpaceShipTurnRightFlag = false;
                    }

                    /*			//Mouse Position
                     *                      Vector2 position = Event.current.mousePosition;
                     *                      EditorGUILayout.FloatField("Mouse X", position.x);
                     *                      EditorGUILayout.FloatField("Mouse Y", position.y);
                     */
                }
            }

            //Line
            GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));

            //M-12 Logo and Rights
            MoonLogoTexture = Resources.Load("Texture/MoonLogo") as Texture;
            GUILayoutOption[] option = { GUILayout.Width(100), GUILayout.Height(100) };

            GUILayout.Space(8);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Box(MoonLogoTexture, option);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(4);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label("Moon Pincho. 2016");
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(8);

            //Repaint
            Repaint();
        }