public void RunCOINTest(bool single, bool stop) { if (single) { COIN coin = new COIN(F1, COMPort); coin.Start_Test(); } else { if (F1.getCheckStatus((COMPort == 1) ? (F1.COINCheck) : (F1.COINCheck2)) && !stop) { COIN coin = new COIN(F1, COMPort); coin.Start_Test(); } } }
// constructor making an instance of the coin public AddCoinController() { Coin = new COIN(); }
//----------------------------------------------------------------------------------------------------- void AsteroidLaserCollision() { int count = LaserList.GetCount(); for (int i = 0; i < count; i++) { int count2 = AsteroidList.GetCount(); for (int j = 0; j < count2; j++) { ASTEROID asteroid = AsteroidList[j]; float radius = 0; if (asteroid.Type == 1) { radius = 100; } if (asteroid.Type == 2) { radius = 120; } Vector2 laserPos = new Vector2(LaserList[i].PositionX + 4, LaserList[i].PositionY + 8); Vector2 asteroidPos = new Vector2(asteroid.PositionX + radius, asteroid.PositionY + radius); float distance = Vector2.Distance(laserPos, asteroidPos); //Collision if (distance < 10 + radius) { asteroid.HighRate = AsteroidHighTime; asteroid.Energy -= 1.0f; if (asteroid.Energy <= 0) { //Add Explosion EXPLOSION explosion = new EXPLOSION(); explosion.PositionX = asteroid.PositionX; explosion.PositionY = asteroid.PositionY; ExplosionList.Add(explosion); //Explosion Sound Play if (asteroid.Type == 1) { Audio.PlayOneShot(ExplosionClip, 0.5f); } if (asteroid.Type == 2) { Audio.PlayOneShot(ExplosionClip); } //Add Coin COIN coin = new COIN(); coin.PositionX = asteroid.PositionX; coin.PositionY = asteroid.PositionY; CoinList.Add(coin); //Add Explosion Score Score += 100; //Asteroid Remove AsteroidList.RemoveIndex(j); } else { //Add Hit Score Score += 10; } LaserList.RemoveIndex(i); } } } }
//----------------------------------------------------------------------------------------------------- void GameUpdate() { //DeltaTime Refresh System.DateTime time = System.DateTime.Now; DeltaTimeTickOld = DeltaTimeTick; DeltaTimeTick = time.Ticks; DeltaTime = (float)(DeltaTimeTick - DeltaTimeTickOld) / System.TimeSpan.TicksPerSecond; //Asteroid Logo Flash if (AsteroidLogoFlash > 0) { AsteroidLogoFlash -= 1 * DeltaTime; } //SpaceShip Turn if (SpaceShipTurnLeftFlag) { SpaceShipPositionX -= SpaceShipSpeed * DeltaTime; } if (SpaceShipPositionX < 0) { SpaceShipPositionX = 0; } if (SpaceShipTurnRightFlag) { SpaceShipPositionX += SpaceShipSpeed * DeltaTime; } if (SpaceShipPositionX > 760) { SpaceShipPositionX = 760; } if (SpaceShipForwardFlag) { SpaceShipPositionY -= SpaceShipSpeed * DeltaTime; } if (SpaceShipPositionY < 100) { SpaceShipPositionY = 100; } if (SpaceShipBackwardFlag) { SpaceShipPositionY += SpaceShipSpeed * DeltaTime; } if (SpaceShipPositionY > 1300) { SpaceShipPositionY = 1300; } //SpaceShip Flame if (SpaceShipFlameFlag) { SpaceShipFlameFlag = false; } else { SpaceShipFlameFlag = true; } //Intro IntroAnimation++; if (IntroAnimation > 480) { IntroAnimation = 0; } if (SpaceShipLaser > 0) { //LaserShot LaserShotTime += DeltaTime; if (LaserShotTime > LaserShotRepeatTime) { LaserShotTime -= LaserShotRepeatTime; LASER laser = new LASER(); laser.PositionX = SpaceShipPositionX + 50; laser.PositionY = SpaceShipPositionY - 50; LaserList.Add(laser); Audio.PlayOneShot(LaserClip, 0.3f); if (SpaceShipLaser > 1000) { LASER laser1 = new LASER(); laser.PositionX = SpaceShipPositionX + 30; laser.PositionY = SpaceShipPositionY - 50; LASER laser2 = new LASER(); laser.PositionX = SpaceShipPositionX + 70; laser.PositionY = SpaceShipPositionY - 50; LaserList.Add(laser1); LaserList.Add(laser2); //Laser Fuel if (SpaceShipLaser > 0) { SpaceShipLaser -= 3; } } else { //Laser Fuel if (SpaceShipLaser > 0) { SpaceShipLaser--; } } } } //Laser Update int count = LaserList.GetCount(); for (int i = 0; i < count; i++) { LaserList[i].PositionY -= LaserSpeed * DeltaTime; if (LaserList[i].PositionY <= 0) { LaserList.RemoveIndex(i); } } //Asteroid LEVEL UP if (AsteroidRepeatTime > 0.1f) { AsteroidRepeatTime -= 0.000001f; } AsteroidSpeed += 0.000001f; AsteroidEnergy += 0.000001f; //Asteroid Field Creation AsteroidCreationTime += DeltaTime; if (AsteroidCreationTime > AsteroidRepeatTime) { AsteroidCreationTime -= AsteroidRepeatTime; ASTEROID asteroid = new ASTEROID(); asteroid.Energy = AsteroidEnergy; asteroid.HighRate = 0; asteroid.Type = Random.Range(1, 3); asteroid.PositionX = Random.Range(0, 640); asteroid.PositionY = 0; AsteroidList.Add(asteroid); } //Asteroid Update count = AsteroidList.GetCount(); for (int i = 0; i < count; i++) { ASTEROID asteroid = AsteroidList[i]; float end = 0; if (asteroid.Type == 1) { end = 1420; } if (asteroid.Type == 2) { end = 1300; } asteroid.PositionY += AsteroidSpeed * DeltaTime; if (asteroid.PositionY > end) { AsteroidList.RemoveIndex(i); } if (asteroid.HighRate > 0) { asteroid.HighRate--; } } //Coin Update count = CoinList.GetCount(); for (int i = 0; i < count; i++) { COIN coin = CoinList[i]; coin.AnimationFrame += CoinAnimationSpeed * DeltaTime; if (coin.AnimationFrame > 9) { coin.AnimationFrame -= 9; } coin.PositionY += CoinSpeed * DeltaTime; if (coin.PositionY > 1450) { CoinList.RemoveIndex(i); } } //Explosion Update count = ExplosionList.GetCount(); for (int i = 0; i < count; i++) { EXPLOSION explosion = ExplosionList[i]; explosion.PositionY += ExplosionSpeed * DeltaTime; if (explosion.PositionY > 1300) { ExplosionList.RemoveIndex(i); } explosion.AnimationFrame += ExplosionAnimationSpeed * DeltaTime; if (explosion.AnimationFrame > 31) { ExplosionList.RemoveIndex(i); } } //SpaceShip Update if (SpaceShipEnergy <= 0) { //Game Over GameOverFlag = true; } if (!GameOverFlag) { AsteroidLaserCollision(); AsteroidSpaceShipCollision(); CoinSpaceShipCollision(); } }
//----------------------------------------------------------------------------------------------------- public override void OnInspectorGUI() { Init(); GUILayout.Space(8); Width = Mathf.Min(Screen.width, BackgroundTexture.width); Height = BackgroundTexture.height * Width / BackgroundTexture.width; GUILayout.Label(BackgroundTexture, GUILayout.Width(Width), GUILayout.Height(Height)); if (StoreFlag) { //Store Texture DrawSprite(StoreTexture, 0, 350, 900, 400); //Score Logo Draw DrawSprite(ScoreTexture, 50, 30, 200, 200); //Money Logo Draw DrawSprite(MoneyTexture, 630, 30, 200, 200); //Energy Line DrawSprite(EnergyLineTexture, 0, 1520 - SpaceShipEnergy, 150, 20); //Energy Value DrawSpriteString(SpaceShipEnergy.ToString(), 40, Mathf.Max(0, 1590 - SpaceShipEnergy), 200, 70, Color.grey); //Laser Line DrawSprite(LaserLineTexture, 750, 1520 - SpaceShipLaser, 150, 20); //Laser Value DrawSpriteString(SpaceShipLaser.ToString(), 780, Mathf.Max(0, 1590 - SpaceShipLaser), 70, 70, Color.grey); //Speed Logo DrawSprite(SpeedLogoTexture, 340, 1500, 200, 40); //Speed Value DrawSpriteString(SpaceShipSpeed.ToString(), 470, 1515, 200, 70, Color.red); //Score Number DrawNumber(Score, 9, new Rect(60, 100, 32, 70)); //Money Number DrawNumber(Money, 9, new Rect(540, 100, 32, 70)); //Speed Item SpeedItemFlag = DrawSpriteButton(SpeedItemTexture, 0, 800, 900, 40); //Energy Item EnergyItemFlag = DrawSpriteButton(EnergyItemTexture, 0, 1000, 900, 40); //Laser Item LaserItemFlag = DrawSpriteButton(LaserItemTexture, 0, 1200, 900, 40); GUI.backgroundColor = Color.white; /* SpeedItemFlag = GUILayout.Button(SpeedItemTexture, GUILayout.Width(Width), GUILayout.Height(32)); * EnergyItemFlag = GUILayout.Button(EnergyItemTexture, GUILayout.Width(Width), GUILayout.Height(32)); * LaserItemFlag = GUILayout.Button(LaserItemTexture, GUILayout.Width(Width), GUILayout.Height(32)); */ StoreFlag = !GUILayout.Button("BACK TO THE GAME", GUILayout.Width(Width), GUILayout.Height(32)); if (!StoreFlag) { //DeltaTime Init System.DateTime time = System.DateTime.Now; DeltaTimeTickOld = time.Ticks; DeltaTimeTick = time.Ticks; DeltaTime = 0; } StoreUpdate(); //Store Update if (Event.current.type == EventType.repaint) { StoreUpdate(); } } else { //Asteroid Logo Draw if (AsteroidLogoFlash > 0) { DrawSprite(AsteroidLogoTexture, 0, 230, 900, 300, new Color(1, 1, 1, AsteroidLogoFlash)); } //Score Logo Draw DrawSprite(ScoreTexture, 50, 30, 200, 200); //Money Logo Draw DrawSprite(MoneyTexture, 630, 30, 200, 200); //Energy Line DrawSprite(EnergyLineTexture, 0, 1520 - SpaceShipEnergy, 150, 20); //Energy Value DrawSpriteString(SpaceShipEnergy.ToString(), 40, Mathf.Max(0, 1590 - SpaceShipEnergy), 200, 70, Color.grey); //Laser Line DrawSprite(LaserLineTexture, 750, 1520 - SpaceShipLaser, 150, 20); //Laser Value DrawSpriteString(SpaceShipLaser.ToString(), 780, Mathf.Max(0, 1590 - SpaceShipLaser), 70, 70, Color.grey); //Speed Logo DrawSprite(SpeedLogoTexture, 340, 1500, 200, 40); //Speed Value DrawSpriteString(SpaceShipSpeed.ToString(), 470, 1515, 200, 70, Color.red); //Draw Ship if (SpaceShipFlameFlag) { DrawSprite(ShipWithFlameTexture, SpaceShipPositionX, SpaceShipPositionY, 128, 200); } else { DrawSprite(ShipTexture, SpaceShipPositionX, SpaceShipPositionY, 128, 200); } //Draw Laser int count = LaserList.GetCount(); for (int i = 0; i < count; i++) { DrawSprite(LaserTexture, LaserList[i].PositionX, LaserList[i].PositionY, 32, 32); } //Draw Asteroid Texture texture = null; count = AsteroidList.GetCount(); for (int i = 0; i < count; i++) { ASTEROID asteroid = AsteroidList[i]; if (asteroid.Type == 1) { if (asteroid.HighRate > 0) { texture = Asteroid1TextureHigh; } else { texture = Asteroid1Texture; } } if (asteroid.Type == 2) { if (asteroid.HighRate > 0) { texture = Asteroid2TextureHigh; } else { texture = Asteroid2Texture; } } DrawSprite(texture, asteroid.PositionX, asteroid.PositionY, 256, 256); } //Draw Coin count = CoinList.GetCount(); for (int i = 0; i < count; i++) { COIN coin = CoinList[i]; DrawSprite(CoinTextureArray[(int)coin.AnimationFrame], coin.PositionX, coin.PositionY, 100, 100); } //Draw Explosion count = ExplosionList.GetCount(); for (int i = 0; i < count; i++) { EXPLOSION explosion = ExplosionList[i]; DrawSprite(ExplosionTextureArray[(int)explosion.AnimationFrame], explosion.PositionX, explosion.PositionY, 300, 300); } //Score Number DrawNumber(Score, 9, new Rect(60, 100, 32, 70)); //Money Number DrawNumber(Money, 9, new Rect(540, 100, 32, 70)); //Game Over if (GameOverFlag) { DrawSprite(GameOverTexture, 30, 400, 830, 900); } if (GameOverFlag) { GameOverFlag = !GUILayout.Button("START NEW GAME", GUILayout.Width(Width), GUILayout.Height(32)); } else { StoreFlag = GUILayout.Button("STORE", GUILayout.Width(Width), GUILayout.Height(32)); } //Game Update if (Event.current.type == EventType.repaint) { GameUpdate(); } else { //Left Arrow Key if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.A)) { SpaceShipTurnLeftFlag = true; } if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.A)) { SpaceShipTurnLeftFlag = false; } //Right Arrow Key if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.D)) { SpaceShipTurnRightFlag = true; } if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.D)) { SpaceShipTurnRightFlag = false; } //Up Arrow Key if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.W)) { SpaceShipForwardFlag = true; } if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.W)) { SpaceShipForwardFlag = false; } //Down Arrow Key if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.S)) { SpaceShipBackwardFlag = true; } if ((Event.current.type == EventType.KeyUp) && (Event.current.keyCode == KeyCode.S)) { SpaceShipBackwardFlag = false; } //Left Mouse Button Down if (Event.current.type == EventType.MouseDown && Event.current.button == 0) { SpaceShipTurnLeftFlag = true; } if (Event.current.type == EventType.MouseUp && Event.current.button == 0) { SpaceShipTurnLeftFlag = false; } //Right Mouse Button Down if (Event.current.type == EventType.MouseDown && Event.current.button == 1) { SpaceShipTurnRightFlag = true; } if (Event.current.type == EventType.MouseUp && Event.current.button == 1) { SpaceShipTurnRightFlag = false; } /* //Mouse Position * Vector2 position = Event.current.mousePosition; * EditorGUILayout.FloatField("Mouse X", position.x); * EditorGUILayout.FloatField("Mouse Y", position.y); */ } } //Line GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); //M-12 Logo and Rights MoonLogoTexture = Resources.Load("Texture/MoonLogo") as Texture; GUILayoutOption[] option = { GUILayout.Width(100), GUILayout.Height(100) }; GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Box(MoonLogoTexture, option); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(4); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Moon Pincho. 2016"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(8); //Repaint Repaint(); }