//初始化全局数据 public static void InitGlobalDatas() { CNextSceneInfo _next = new CNextSceneInfo(); _next.m_strSceneName = "MapLogin"; _next.m_strResPath = ""; g_dicNextSceneInfo[eSceneName.Scene_Login] = _next; _next = new CNextSceneInfo(); _next.m_strSceneName = "MapGame"; _next.m_strResPath = "Prefabs/Maps/1001"; g_dicNextSceneInfo[eSceneName.Scene_Game] = _next; //初始化水果数据 g_dGlobalInfos[eFruitType.Fruit_Melon] = "Prefabs/Fruits/melon_whole"; g_dGlobalInfos[eFruitType.Fruit_MelonHalf] = "Prefabs/Fruits/melon_half"; g_dGlobalInfos[eFruitType.Fruit_MelonQuarter] = "Prefabs/Fruits/melon_quarter"; g_dGlobalInfos[eFruitType.Fruit_Lemon] = "Prefabs/Fruits/lemon_whole"; g_dGlobalInfos[eFruitType.Fruit_LemonHalf] = "Prefabs/Fruits/lemon_half"; g_dGlobalInfos[eFruitType.Fruit_LemonQuarter] = "Prefabs/Fruits/lemon_quarter"; g_dGlobalInfos[eFruitType.Fruit_Pear] = "Prefabs/Fruits/pear_whole"; g_dGlobalInfos[eFruitType.Fruit_PearHalf] = "Prefabs/Fruits/pear_half"; g_dGlobalInfos[eFruitType.Fruit_PearQuarter] = "Prefabs/Fruits/pear_quarter"; g_dGlobalInfos[eFruitType.Fruit_Missle] = "Prefabs/Fruits/Missle"; }
//<summary> //function : 加载新场景 //<summary> public static void LoadLevel(eSceneName _scene) { //加载下一个场景 g_CurSceneInfo = g_dicNextSceneInfo[_scene]; //加载切换场景. UnityEngine.SceneManagement.SceneManager.LoadSceneAsync ("MapLoading"); }