//---------------------------------------------------------------------------------- public void ApplyEffectScope() { Transform effectTr = Data.transform.parent; Transform effectTrParent = effectTr.parent; CNGroup.CARONTEFX_SCOPE scope = Data.CaronteFX_scope; ClearField(); switch (scope) { case CNGroup.CARONTEFX_SCOPE.CARONTEFX_GAMEOBJECT: { GameObject[] arrGameObject = effectTr.gameObject.GetAllChildObjects(true); AddGameObjects(arrGameObject, false); break; } case CNGroup.CARONTEFX_SCOPE.CARONTEFX_GAMEOBJECT_PARENT: { if (effectTrParent != null) { GameObject[] arrGameObject = effectTrParent.gameObject.GetAllChildObjects(true); AddGameObjects(arrGameObject, false); } else { AddWildcard("*", false); } break; } case CNGroup.CARONTEFX_SCOPE.SCENE: { AddWildcard("*", false); break; } default: break; } EditorUtility.SetDirty(Data); }
//---------------------------------------------------------------------------------- protected void ChangeScope(CNGroup.CARONTEFX_SCOPE scope) { Data.CaronteFX_scope = scope; ApplyEffectScope(); cnHierarchy.RecalculateFieldsDueToUserAction(); }