Пример #1
0
        public void EnterNew()
        {
            var ci = new CCLCMsg_ClientInfo();

            ci.server_count = state.ServerCount;
            var ciMessage = DotaGameConnection.ConvertProtoToMessage(
                (uint)CLC_Messages.clc_ClientInfo,
                ci);

            var ss = new CNETMsg_SignonState();

            ss.signon_state       = (uint)SIGNONSTATE.SIGNONSTATE_NEW;
            ss.spawn_count        = state.ServerCount;
            ss.num_server_players = 0;

            var ssMessage = DotaGameConnection.ConvertProtoToMessage(
                (uint)NET_Messages.net_SignonState,
                ss);

            var scv = new CNETMsg_SetConVar();

            scv.convars = new CMsg_CVars();
            var cvar = new CMsg_CVars.CVar();

            cvar.name  = "steamworks_sessionid_client";
            cvar.value = details.SteamworksSessionId.ToString();
            state.CVars["steamworks_sessionid_client"] = details.SteamworksSessionId.ToString();
            scv.convars.cvars.Add(cvar);

            var scvMessage = DotaGameConnection.ConvertProtoToMessage(
                (uint)NET_Messages.net_SetConVar,
                scv);

            connection.SendReliably(ciMessage, ssMessage, scvMessage);
        }
Пример #2
0
        internal CMsg_CVars ExposeCVars()
        {
            var exposed = new CMsg_CVars();

            exposed.cvars.AddRange(CVars.Select(kv =>
            {
                var var   = new CMsg_CVars.CVar();
                var.name  = kv.Key;
                var.value = kv.Value;
                return(var);
            }));

            return(exposed);
        }